So Andrew or if Any of you jundroo devs see this, PLEASE take my idea and listen.
So currently aircraft are pretty easy to make in sp, but theres one problem... I have tried making an AS350B Astar and with my current techniques (Which I'm really good with) make it very difficult to get the curvy shape of the fuselage correct. and for my methods it won't look right it will look too square (And I'm a really good builder).
So here's my idea and I really hope you guys at Jundroo implement it.
So currently we only have 4 fuselage shape options: Curved, smooth, hard, and circular.
Now these curves have proven very easy to manipulate with the implementation of fuselage slicing but for some vehicles you still can't get the shape on point unless you use alot of parts which isnt good on performance and sometimes even looks.
So here's my idea: You take a basic fuselage or hollow fuselage part and you have a few options: Add corners, remove corners, and manipulate (Drag/Move) the said corners. By adding/removing and manipulating these corners you can the perfect fuselage shape which will be perfect for replica aircraft.
Allow me to explain how it works if you will.
Let's look at the basic circular fuselage part. You will see that it isn't actually a circle but a bunch of corners and lines to imitate a circle. Now what IF instead of having these 4 curve options we could make our own by doing the following:
We take the fuselage part and we have an option to add or remove corners and these corners need to be draggable/manipulateable... Once you add or remove enough corners to your liking you can then take each and every individual corner and drag them into a position you would like in order to form the desired shape. This should also work on the hollow fuselage and glass fuselage parts.
Once you have added/removed and put each corner in a place to your liking, you can then mirror one side to the other so it's even and just right. Kind of like when you place one part on Kerbal Space Program and it places 4 others in perfect symmetry or it can just be a button to mirror it.
Now this won't work for the sides or top and bottom of the fuselage parts, only the front and back. It will kind of work like a 2D plane instead of 3D so that you don't have corners going backwards or forwards, only up, down, left, and right.
There should be 2 methods to drag the corners: Free drag and an adjustable precision snap drag.
And one last idea: The ability to precision slice fuselage parts by slicing them by 0.1% or lower instead of 1% or by time consumingly adjusting them in the overload menu.
If you are reading this Jundroo: PLEASE hear me out and implement my ideas.
That is all and thank you for making such a wonderful game.
@Thatmililitaryguy ok
@L1nus I'm pretty shure he means for simpleplanes 2, to make the next game a bit better, tbh I think they might already be doing that in the new game
So basically the same type of system flyout uses
@LinusTouchTips I've seen newer games with much less updates (edit: I just realized I said upgrades
@Planebuilder2123 oky
@LinusTouchTips only until there done with junos major updates, so it should be this summer
so like yknow the Devs have stopped working on SP which mean no more SP updates for this year or for awhile
@PhilipTarpley
@AndrewGarrison
@AlbertanPlaneMaker lmao
@TheTomatoLover No, I mean a menu that allows the user to edit the cross-section of a fuselage block.
um i dont think theyre gonna see this
@Yourlocalhuman That is a good idea but aircraft made of just 1 part would be boring when shot at as the whole fuselage would just explode. And how would you balance weight?
Theres a few other flaws I'm sure exists with that idea but it isn't a bad one.
How about the capability to modify fuselage parts as how we made models on blender?
@TheFlightGuySP
(For the fuselage)
like when you edit the wing shape?
A cross-section editor would be a nice addition in my opinion.
It would also allow for much more complex shapes that previously required paneling to achieve (or other complex processes), as well as 1 part custom airfoils.
@PhilipTarpley
@AndrewGarrison