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Regarding FT Guided Weapon Systems

4,826 OpenHere  1.8 years ago

I have had this question for some time now just a thought.
We have the ability to guide weapons with funky trees instead of manually locking them like the default missiles would.
Where I’m going with this is regarding weapons that are guided by lasers and tv (or other things I honestly don’t know)
The FT guided munitions like bombs need their own line of code and values for them to work independently.
But where I’m getting at is with the auto aim targeting pods in game guiding all of them without each having separate codes.
Of course I honestly don’t know it’s possible or simple enough to make practical but perhaps you may have the answers.
And also I’m not an FT wizard this is just and idea