I've noticed random changes in drag points on my unfinished Condor sailplane that occur for seemingly no reason. A few days ago it was at 181 and it has now risen to 307 (it has risen and declined within that time period as well). I have checked dragScale
and the drag viewer tool, and it seems that the increase in drag isn't from new parts (because their drag scale is set to 0
), but rather existing parts having their drag changed.
Does anyone know why exactly this happens? Is there something I'm missing?
Thank you in advance.
@HuskyDynamics01 Interesting. The drag points changed with the addition of wing wheels (despite them not being anywhere near the pieces that increased in drag). I would assume this is simply a minor bug of sorts.
I'll manually edit the drag scale to something more suitable for sailplanes.
Drag points for a part are based not only on the part itself, but also the parts around it. The most basic example is connecting a nose cone to a fuselage block: the block's drag points change even if the nose cone is set to have a
dragScale
of 0.The main distinction here (I think) is that
dragScale = 0
andcalculateDrag = false
are not the same.dragScale = 0
merely removes all drag points for the particular part, while keeping the part itself as a factor in the drag calculations for other parts. Conversely,calculateDrag = false
removes the part from the game's drag calculations entirely.