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About floppy rotators and is there a way I can use funky trees to lock them in place.

8,222 Airheaddivision  1.8 years ago

Forgive the somewhat long title, I’m using a floppy rotator to use as a tail wheel. But it looks weird when I’m flying, it just flops around. I didn’t use the yaw input to turn the tail wheel because it didn’t look fluent enough, I’m sure you understand.

So now I’m stuck with this new problem, I can’t lock the rotator that connects to the wheel with an activation because when it’s floppy it doesn’t work like that. Is there a funky tree that I could use to lock that rotator with an activation?

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    @TheFlightGuySP by the way it’s the tail wheel, look for a rotator hidden in the tail that is “floppy”.

    1.8 years ago
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    @Airheaddivision That works.

    1.8 years ago
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    @TheFlightGuySP alright, I’ll just tag you and you can check it out whenever how’s that?

    1.8 years ago
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    @Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
    I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.

    +1 1.8 years ago
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    @TheFlightGuySP you know if you do ever want further details i can tag you my aircraft if you want to see what you can do. I might run into trouble and might need some help with it lol.

    1.8 years ago
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    @Airheaddivision No problem.

    +1 1.8 years ago
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    @TheFlightGuySP thank you, that’s all I need, i appreciate it.

    1.8 years ago
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    I won't be able to give an exact input expression without further details though.

    +1 1.8 years ago
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    You could give it an input that simulates floppy movement when activated and is locked when deactivated.

    (inputExpression)*clamp01(activationExpression)
    

    I've used something similar this method to simulate gear tilt on a cargo plane, and it works quite well.

    +1 1.8 years ago