Forgive the somewhat long title, I’m using a floppy rotator to use as a tail wheel. But it looks weird when I’m flying, it just flops around. I didn’t use the yaw input to turn the tail wheel because it didn’t look fluent enough, I’m sure you understand.
So now I’m stuck with this new problem, I can’t lock the rotator that connects to the wheel with an activation because when it’s floppy it doesn’t work like that. Is there a funky tree that I could use to lock that rotator with an activation?
@TheFlightGuySP by the way it’s the tail wheel, look for a rotator hidden in the tail that is “floppy”.
@Airheaddivision That works.
@TheFlightGuySP alright, I’ll just tag you and you can check it out whenever how’s that?
@Airheaddivision Sure! I can't guarantee that I'll be able to help with every problem, but I'll do what I can.
I won't be active for several hours though, so if you tag me during that time I likely won't respond for a little while.
@TheFlightGuySP you know if you do ever want further details i can tag you my aircraft if you want to see what you can do. I might run into trouble and might need some help with it lol.
@Airheaddivision No problem.
@TheFlightGuySP thank you, that’s all I need, i appreciate it.
I won't be able to give an exact input expression without further details though.
You could give it an input that simulates floppy movement when activated and is locked when deactivated.
I've used something similar this method to simulate gear tilt on a cargo plane, and it works quite well.