so i was wondering if i can get some help on this.
so i used the custom xml miniguns as a effect on the engines like the real PW Mk.1 in the game Project Wingman but i cant make it function the same as an input of an engine, so is there a way to make guns function as a engine like throttle or sum shieeeet...
also because miniguns use bullets it also means that whenever you're pitching upward the bullet goes down because its a bullet but its fine its cool af
@11qazxc where do i put this input again? is seems that i forgot it.
@11qazxc will do.
@11qazxc if it works tho
You can try to use button with interactionType=Toggle and some activation group for actual weapons.
@HuskyDynamics01 damn... Looks like ill be goin to the old way of glitching the guns then... (long pressing FireGuns then deactivating air to air/air to ground button then the guns can fire simultanuesly)
There unfortunately isn't a way to change the input for guns (or other weaponry, or wheel brakes, or... or...), no. That does look really neat though!
No, you can't