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Experiments with drag in the xml?

15.9k Allstar  8.8 years ago

I just wanted to know if anyone has experimented with drag valies in the xml. I believe that if one is determined, they can reduce all the drag values by dividing them all by the same number and changing them to the quotient. This would, of course, be done with all the parts to ensure that the reduction is evenly distributed. As a result of less drag, less thrust would be needed to accelerate the aircraft to a certain speed, which would subsequently increase fuel economy. That could be of concern for dragged out dogfights. The possible hinderence to this plan is that I think drag is actively calculated in the game and a drag model is updated before the plane is loaded into the world. Any thoughts on this idea?

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    1,878 Mrloominati

    It's annoying that it doesn't work because one of my other props has more drag than the other

    7.9 years ago
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    6,953 Wahoo12

    What about a bridge-destroying gun (not that one that was featured, its totally overkill but fun to mess with) that gimbles/locks onto a target autonomously? That would be soooo helpful!!!!!

    8.8 years ago
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    77.9k Cedy117

    Rekt @Allstar

    8.8 years ago
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    8,434 dsr1aviation

    Yeah i tried so many times but it just resets itself

    8.8 years ago
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    15.9k Allstar

    Well darn@RocketLL

    8.8 years ago
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    19.7k RocketLL

    It doesn't work.

    8.8 years ago