I just wanted to know if anyone has experimented with drag valies in the xml. I believe that if one is determined, they can reduce all the drag values by dividing them all by the same number and changing them to the quotient. This would, of course, be done with all the parts to ensure that the reduction is evenly distributed. As a result of less drag, less thrust would be needed to accelerate the aircraft to a certain speed, which would subsequently increase fuel economy. That could be of concern for dragged out dogfights. The possible hinderence to this plan is that I think drag is actively calculated in the game and a drag model is updated before the plane is loaded into the world. Any thoughts on this idea?
It's annoying that it doesn't work because one of my other props has more drag than the other
What about a bridge-destroying gun (not that one that was featured, its totally overkill but fun to mess with) that gimbles/locks onto a target autonomously? That would be soooo helpful!!!!!
Rekt @Allstar
Yeah i tried so many times but it just resets itself
Well darn@RocketLL
It doesn't work.