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Base statistics of missiles

35.8k Graingy  1.6 years ago

Hello.
Ever since overload was added to the base game, it has granted many options to many people, myself included.
However, some variables either don't seem to work for me (like fuel tank size in fuselage), or aren't visible unless added by the player.
Most missile variables are this way.
Fortunately, I've found craft that have had modified missiles (XML, is it?), so I can find out what many of the basic ones are (funkytrees excluded, obviously).
Despite having access to their names, there is a slight problem:
They make no sense.
Now, granted, SOME of them make sense. Range, targeting angle, lock time, etc.
Some make less sense, at least speaking practically. Max speed, thrust force, headingAngleAdjustmentRate or whatever it was. I can tell what they mean in the basic sense. Max speed is, presumably, the max speed the missile can reach. But what unit? m/s? kph? other (imperial or something)? Does thrust impact acceleration time noticeably? Is thrust in newtons, lbf, or something else? Would that mean that you'd need to break out the calculator and work out acceleration and acceleration time through thrust or, god forbid, drag calculations?
Some I just don't understand.
Point is, I'm asking in case anyone knows what the base stats of each missile is without modifications, since you can't see variables until they're added, and when you do their value is automatically set to nothing.
What's an Interceptor's max speed? What is its "turn speed", whatever exactly that means as to its performance. Is burn time seconds or "ticks" or something else?
I've worked out the base targeting angles for Guardian and Interceptor (20 and 8 respectively), and I could probably figure out lock time, but others I just could not even hope to work out any data on.


TL;DR: I am dumb and don't know how capable the missiles are by default.


Thanks, in case anyone who knows sees this.

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  • Profile image
    399 PigeeGuy

    @Graingy 👍

    +1 one month ago
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    35.8k Graingy

    @PigeeGuy No, it's fine, just funny.

    one month ago
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    399 PigeeGuy

    @Graingy Oh, Okay.

    +1 one month ago
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    35.8k Graingy

    @PigeeGuy This was out of nowhere lol

    one month ago
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    399 PigeeGuy

    Do know, setting 1609 in something that uses distance is 1 Mile, and multiply that for multiple miles, if you do stuff in between, sorry, can't help there ._.

    one month ago
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    35.8k Graingy

    @Randomplayer @100 thank you, gentlemen. Very helpful.

    1.4 years ago
  • Profile image
    14.7k Randomplayer

    @100 @10

    1.4 years ago
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    13.7k Talon7192

    @Randomplayer @Randomplaye

    1.4 years ago
  • Profile image
    14.7k Randomplayer

    @100

    1.4 years ago
  • Profile image
    13.7k Talon7192

    @Randomplayer d

    1.4 years ago
  • Profile image
    14.7k Randomplayer

    @100 da

    1.4 years ago
  • Profile image
    13.7k Talon7192

    @Graingy dar

    1.6 years ago
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    35.8k Graingy

    darn

    +1 1.6 years ago