Profile image

Someone make a V1 Rocket bomb pulse engine, like the pulsing fire

177k QuiteInactiveWhiteBread  1.6 years ago
  • Log in to leave a comment
  • Profile image
    26.7k Bryan5

    @SourDoughBread no problem 👍

    1.6 years ago
  • Profile image

    @Bryan5 thanks bro

    +1 1.6 years ago
  • Profile image
    26.7k Bryan5

    @SourDoughBread Click Here

    1.6 years ago
  • Profile image
    13.3k Grob0s0VBRa

    @SourDoughBread
    * is the multiplication

    Uhm.
    When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep).
    Part
    InputController
    Engine - the one we need
    Variables

    You open that section, tap on the plus, this will create a new line.
    In the name we type throttleResponse, in the value, emm, some big number.

    The End.

    1.6 years ago
  • Profile image

    @Grob0s0VBRa also what engine tab, can u be more specific

    1.6 years ago
  • Profile image

    @Grob0s0VBRa uh, so the * means what

    1.6 years ago
  • Profile image
    13.3k Grob0s0VBRa
    • Slap jet.
    • Open Overload.
    • Type throttleResponse in the Engine tab with some big numbers (10 000).
    • Type Throttle * tan(Time*1200) in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).
    • Back to the gym.
    1.6 years ago