@SourDoughBread
* is the multiplication
Uhm.
When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep). Part InputController Engine - the one we need Variables
You open that section, tap on the plus, this will create a new line.
In the name we type throttleResponse, in the value, emm, some big number.
The End.
Type throttleResponse in the Engine tab with some big numbers (10 000).
Type Throttle * tan(Time*1200) in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).
@SourDoughBread no problem 👍
@Bryan5 thanks bro
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@SourDoughBread
* is the multiplication
Uhm.
When you open XML properties of the jet engines using Overload, you'll see 4 sections (i said tabs, previously, yep).
Part
InputController
Engine
- the one we needVariables
You open that section, tap on the plus, this will create a new line.
In the name we type
throttleResponse
, in the value, emm, some big number.The End.
@Grob0s0VBRa also what engine tab, can u be more specific
@Grob0s0VBRa uh, so the * means what
throttleResponse
in theEngine
tab with some big numbers (10 000).Throttle * tan(Time*1200)
in input (time multiplier could be more or less, see for yourself; throttle can be changed to whatever you want as well).