As the title says, I’m trying to figure out what XML variables are applicable to Rocket type weaponary.
So far the ones I know DONT work are
explosionScale
fuseInput
Has anyone had any luck modifying rockets at all?
In the long run I’d like to make something like the BR21 anti air rocket or the Taifun anti air rocket.
@ZeroRaven87 Rockets can't be modified too much sadly not eve explodey size sorry bud
@HuskyDynamics01 I use that document quite frenquently, however it is clearly incomplete or at least inaccurate.
Example, under the cannon section there’s no hint that you can use fuseInput with the Cannon weapon. It also says explosionScale only works for Boom25 and Boom50, but it also works with missiles and stuff.
Give this doc a look (it's super useful).