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20.8k Thorne  1.5 years ago

Hello

I’ve been recreating a Robinson R44 and am unsure what people would rather see in regard to the rotor system.

I’ve started on a custom rotor system that rotates using the RotorRPM variable for a hidden rotor part. It works well, however I am debating whether or not it’s better to continue with this or accept using the regular rotor part.

Some downsides are that it increases the part count by a lot, which I was hoping to keep low; it becomes complicated when creating a rotor tilt/flex effect that default blades have; and when you crash it just bounces and the blades don’t come off.

What is everyone’s opinion on this?

And here are some more photos :)


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    1,593 XxRxX

    depends on you
    in the end, it's your creation only u and ur opinion matter
    I however go for the already in-game engine parts

    +1 1.5 years ago
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    20.8k Thorne

    @Sm10684 I’ll do it then

    1.5 years ago
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    48.5k Sm10684

    @Thorne it wont be

    +1 1.5 years ago
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    20.8k Thorne

    @Sm10684 I missed Easter but I might do it anyways if it isn’t weird lol

    1.5 years ago
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    25.9k OwO

    no

    +1 1.5 years ago
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    48.5k Sm10684

    Egg challenge

    +1 1.5 years ago
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    20.8k Thorne

    @ShinyGemsBro Thanks, that sounds like a great idea. That’s what I’ll do

    1.5 years ago
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    43.4k ShinyGemsBro

    Just post one R44 with the custom rotors and one with stock. That way everyone wins. Submit one as unlisted and link it through your main post.

    +3 1.5 years ago