Hello
I’ve been recreating a Robinson R44 and am unsure what people would rather see in regard to the rotor system.
I’ve started on a custom rotor system that rotates using the RotorRPM variable for a hidden rotor part. It works well, however I am debating whether or not it’s better to continue with this or accept using the regular rotor part.
Some downsides are that it increases the part count by a lot, which I was hoping to keep low; it becomes complicated when creating a rotor tilt/flex effect that default blades have; and when you crash it just bounces and the blades don’t come off.
What is everyone’s opinion on this?
And here are some more photos :)
depends on you
in the end, it's your creation only u and ur opinion matter
I however go for the already in-game engine parts
@Sm10684 I’ll do it then
@Thorne it wont be
@Sm10684 I missed Easter but I might do it anyways if it isn’t weird lol
no
Egg challenge
@ShinyGemsBro Thanks, that sounds like a great idea. That’s what I’ll do
Just post one R44 with the custom rotors and one with stock. That way everyone wins. Submit one as unlisted and link it through your main post.