Profile image

Looking for Opinions

21.1k Thorne  1.6 years ago

Hello

I’ve been recreating a Robinson R44 and am unsure what people would rather see in regard to the rotor system.

I’ve started on a custom rotor system that rotates using the RotorRPM variable for a hidden rotor part. It works well, however I am debating whether or not it’s better to continue with this or accept using the regular rotor part.

Some downsides are that it increases the part count by a lot, which I was hoping to keep low; it becomes complicated when creating a rotor tilt/flex effect that default blades have; and when you crash it just bounces and the blades don’t come off.

What is everyone’s opinion on this?

And here are some more photos :)


  • Log in to leave a comment
  • Profile image
    1,605 XxRxX

    depends on you
    in the end, it's your creation only u and ur opinion matter
    I however go for the already in-game engine parts

    +1 1.6 years ago
  • Profile image
    21.1k Thorne

    @Sm10684 I’ll do it then

    1.6 years ago
  • Profile image
    48.5k Sm10684

    @Thorne it wont be

    +1 1.6 years ago
  • Profile image
    21.1k Thorne

    @Sm10684 I missed Easter but I might do it anyways if it isn’t weird lol

    1.6 years ago
  • Profile image
    26.9k OwO

    no

    +1 1.6 years ago
  • Profile image
    48.5k Sm10684

    Egg challenge

    +1 1.6 years ago
  • Profile image
    21.1k Thorne

    @ShinyGemsBro Thanks, that sounds like a great idea. That’s what I’ll do

    1.6 years ago
  • Profile image
    46.0k ShinyGemsBro

    Just post one R44 with the custom rotors and one with stock. That way everyone wins. Submit one as unlisted and link it through your main post.

    +3 1.6 years ago