I'm tired of coding 2D action, so I modeling for a break.
Whether it will be completed as a playable piece of work depends on future motivation.
The Big-O
113k PlanariaLab
1.5 years ago
I'm tired of coding 2D action, so I modeling for a break.
Whether it will be completed as a playable piece of work depends on future motivation.
@IDNSatyaSlebew
Example of Para-II
I'm not sure, but I tried IV and it did not work correctly.
The file may have been old, before the bug was removed.
But there is nothing more I can do as I do not have any other IV files on hand other than this one.
It's for ship aa gun btw
@PlanariaLab I don't get it... Can you repost your the plane with para chan auto aim turret? So I can learn from it and don't need other person for making me auto aim turret
@IDNSatyaSlebew
I don't have specific information, so I don't know, but most of the people who say similar things are cases where the range or direction (invert) of the rotator is wrong.
@PlanariaLab tbh i don't understand how to use it properly, I've test it but rotator goes crazy
My personal usability was not bad.
But in most cases II or III would have sufficed.
Also, there are too many annotations and elements, and we do not have the ability to prepare sufficient answers that will be understood when asked about them.
@IDNSatyaSlebew
Maybe it's about this.
I don't remember much, but I think what was posted as a build was just a demonstration sample.
.
I-III corrected parallax by inputting the relative position of the turret and cockpit as a numerical value in advance.
In contrast, IV is a new version that reads the turret position from an additional cockpit variable output...I think.
@PlanariaLab I mean the build, and I still don't understand about extra cockpit in turret
@IDNSatyaSlebew
Is it this file?
Sorry, but can you repost the para chan system? I cant find it
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