So, i am trying to make the perfect ai rammer, the aiming works, so does the propulsion. The problem i face is when it misses the target, my ai things always face the target so degrees from the front will not work. i want a code that does going away from target in reverse > 1 ? activate jet
.
Any idea how i do that?
example of the problem When it misses, it goes further away, i want it to get closer and closer.
@11qazxc And here I was thinking I actually had something special about me >:(
Don't worry, being stupid isn't something special nowadays.
@11qazxc well, it’s surprising how stupid I can be sometimes, why didn’t I think of that?!
"going away from target" is literally
rate(TargetDistance)>0
, is it what you need?@HuskyDynamics01 yeah that’s the thing, however I am not a funky master it it is not walkers
What if you made it so it activates the jet if the distance from the target is increasing?
You New-Platinums really do just work at another level, don't you?