1: maywar is HUGE! in the Unity prefab it's made out of 4 Terrain Peices!
2: Sphinx, the polygon count is outrageous and when I imported it to Roblox it gave a little warning symbol cause of how many polygons there are
3: windmills, spinny, breaky, big lag, but satisfaction
4: Pyramid of ET, it's huge, it moves, it's got a spawnable eye through one of its 2 Easter eggs, the other Easter egg makes it move, it's got a normalmap, it has targetable engines
Reasons why maywar can't work on mobile
51.8k Majakalona
one year ago
@TheCommentaryGuy frrr I’m a iPad user
@HuskyDynamics01 there's a emoji block and when you get near it it makes the eye (in the pyramid)
wait what I've never heard of the spawnable eye at the pyramid
@TheCommentaryGuy agreed😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀😀
Besides, my phone runs Juno at 8 FPS
So how is a iPad gonna run bridges that are smaller but there are more and they rotate, a Easter egg, a overdetailed cat statue, 4 more terrain peices, and more
mobile users when an island that can lag the entire game does not get added into mobile:😠
with all seriousness
these are the same mfs that ask for a mobile friendly version of a 700+ part build