So… in the game there are pylons and detachers that can detach stuff once activated, but they are not solid enough, which means that the parts connected through detachers and pylons can swing crazily around when the aircraft in under high speed or overload, and the whole thing may crash together and explode at last. Are there any other reliable ways to detach parts while keeping them secure when connected?
Update: well, I discovered a rather strange way to solve the problem. Having two parts directly connected, and use a machine gun to destroy one part, and the whole thing will detach. However, some strange bugs related to the wings and control surfaces will appear after that
Reliable and solid detaching solutions under high overload?
2,386 AlexMty
1.1 years ago
@jamesPLANESii it does work, but not under 3000 mph.
Try using multiple detachers
@AlexMty Then i can probably reccomend 3 things, use multiple detachers, or connect multiple things to the connector, also if this didn't help, i am not a expert on most of the subjects dicussed and i attempt to give a view on the problem that might seem fitting to be helpful
@TheOfficalMarylander thank you for commenting, but I have tried both directions of detachers, and they don’t affect anything
Hmm, it might just depend of the orientation of the detacher. Do you have the smaller side connected to the item thats being detached, or vice versa?