As i said in a previous post, i'm working on some cod iw jets. And for one of them i would like to create a cool system. But to create it i need an input. And that input is... I don't what it is. <--- this is the problem. Because i want the flares to switch when activation groop 7 is deactivated. If someone knows how to do it can he please answer. Thank you.
Try these
For chaff: set
activationGroup
to-Activate1
For flares: set it's
activationGroup
toActivate1
-
sign so it would work in reverse. One will fire countermeasures, the other won't.You can also try
activationGroup
set toLandingGear + Activate1
so it would only fire when the landing gears are up AND AG1 is turned on.If you already know your way around XML, just use the editor while you're in designer.
@Yish42 more M1 ag1 activated M2 ag1 deactivated. But i'm starting to think it can't work.
So m1 ag1 and m2 ag2?
@ToeTips More like i got two groups of countermeasures that i'm gonna call M1 and M2. If Ag.1 is activated M1 will be able to launch the countermeasures while M2 no. But if Ag.1 is de-activated M2 will be able to launch the countermeasures while M1 will not. Did you got the concept?
Like from chaff to flares?
Maybe your are looking for this?
LaunchCountermeasures