Title. I'd rather my cannon rounds not explode when their projectile lifetime value hits zero, I need there to be a way to set it like this without setting the cannon rounds themselves to non explosive. Currently they're exploding way off in the distance after they've been fired, creating lag and taking up particle space.
Is there a way to make cannon rounds not explode when they disappear
125k AWESOMENESS360
10 months ago
@Pnut well to be fair I don't either, I don't think it would be a funky trees thing though. I was thinking it might be an overload thing, but it likely isn't.
@AWESOMENESS360 Sorry i don't understand cannons FT much, that sounds complicated
@Pnut well that's the thing, I need the projectiles to not last very long, only like five seconds. And I need them to not explode upon disappearing.
The only reason I need it to behave like this is that I'm making something that uses lots of game particles, and since explosions from cannon rounds and the tracers of the cannon rounds create a lot of particles, some of the particles I need to have get deleted when I fire the cannon parts, which I don't want happening.
Set the projectileLifetime to large number like 1E+12?