A fully functioning GUI-included executable is now available for public use. Only available on Windows platforms.
Head to https://github.com/SnoWFLakE0s/FuselagePaneler to download and use the Fuselage Paneler app.
Useful when creating fuselage paneled tubes, either for aesthetic reasons or for physics reasons (as hollow fuselages do not have a hollow collider).
Example below. Generated files will show up as crafts in your airplane folder.
He’s back!
I would have killed just to get this before 1.11
Will add this to simplecheats 2 when I'm not lazy
@StockPlanesRemastered the collisions on hollow fuselages are the same as the regular ones meaning if you don’t want it to collide with the inside of the hollow fuselage you gotta do something like this
@32
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The code itself is over 4 years old so you're not wrong. I just happened to tidy it up and release it recently.
Holy mother of Shrek he’s back with some sled driver style software
@PPLLAANNEE @HuskyDynamics01 ok those are good points. Another issue I just thought of is that my current build, which is supposed to be armed with four AN/m3 cannons, I can't get the cannons to not collide with its own fuselages, dispite collision being turned off.
hes joe barrack
@StockPlanesRemastered Hollow fuselages still have the collider of a regular fuselage (i.e. there's no "interior" and the ends are still solid), so if you need something - like a cargo plane - where another object can actually move through the tube while also not wanting to disableAircraftCollisions on the whole thing, this could be quite useful.
@StockPlanesRemastered cargo planes where you actually need something to go inside
@SnoWFLakE0s don't get me wrong I plan on playing with this, I just don't see where paneling is useful over slicing.
@StockPlanesRemastered
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Read carefully about what this is for. There still are niche cases in which this is your only option :)
I think I know what I'm doing with the game 😅
We haven't needed Fuselage paneling for over a year now...
I could’ve used this a while ago S I G H