I was frustrated by the AI ??battles that often had inconsistent aim and frustrating turns. An AI that fights ineffectively and tends to flee when it aims at the front. Taking a turn that you like to take the wrong way The preferred use of the tail of the aircraft when shooting and not using it at zero power is not allowed in cases where the aircraft is tilted.
And the turn I hate the most is the bots who tend to lift their heads less than we normally make. An airplane that has as little lift as it tries to lift. But airplanes have such high maneuverability that they are useless to the flying objects we have created. And lastly, Flying low and dodging buildings I don't understand the most, but it's the mountains and water that it likes to do outside of combat. This should be called mode. It's better to fight in water and mountain racing mode instead.
sample picture:
Why does the AI in battle mode act like a water race rather than a fight?
12.3k DeveloperTh
9 months ago
its a simpleplanes AI thing. Nothing more needs to be said. just consider it normal.
@winterro ah hm
@Monarchii horizontal turret traverse
@winterro how does that work exactly? I'm curious, I've checked the tails and rudders and i think that's mostly autoaim code right?(ones that compensate for tilt and such), but how does the roll work?
@Monarchii try this, this mostly fixes the ai
that's just how it is, and actually, AI is correcting for the wiggle, albeit actually making it worse, try my PEA out, it has a slip-assist on the vertical rudder, and on the more newer ones, automatic horizontal wiggler(yeah, fun name I know), makes for a more decent experience I guess? still doesn't change the AI being shyte thoh..