I am making a new fighter plane but I am running into a small issue, I am trying to make it so that when I flip a switch the primary thrusters on the plane shut off and another set of thrusters turn on, the problem is I can't figure out how to make this work and I don't know much about working with variables. Does anyone know how to do this?
How do I make it so one set of thrusters shuts off and another turns on when I flip a switch?
1,261 Tuxedoman
10 months ago
@Mousewithamachinegun123 I HAVE GONE SO MANY YEARS HAVING NO BLOODY IDEA
THIS IS P A I N
@Tuxedoman
Glad to help!
@Mousewithamachinegun123 I finally got it all working, appreciate all the advice, thanks! :)
@Graingy
Ik, it’s really useful.
@Mousewithamachinegun123 I WILL NOTE THIS
OH MY FUCKING GOD THIS MANY YEARS
OOOOOOHHHH MY GOODNESS
@Graingy
Yes. This infuriated me for soo long. But then I realized that if you go into overload on the jet, and set “zero on deactivate” to true (it is set to false by default) it will turn off as soon as it is deactivated. This is really nice for afterburners.
@Mousewithamachinegun123 OH MY GOD.
... wait, would that turn the engine off when AG 1 is on?
Because that's always the issue with AGs. They toggle the controls, but not the engine itself.
@Tuxedoman
Set that for the activation groups, and not for the input. The input should still be throttle.
set on to activate 1 an the other ones to activate 2 then have two switch one set to 1 the other set to 2
@Mousewithamachinegun123 thanks! It worked but how do I make it so I can still use the throttle to set the engine?
Set the switch to “activate 1”
Then set the primary thrusters to !Activate1
And the secondary thrusters to Activate1
! Means not, so if you have !Activate1 it will be on whenever 1 is off.