Is it possible to have a rotator turn and the engine activating at a certain AGL with the brake input?
Im building something that swivels an engine to reverse position when hitting the brakes
Is it possible to have a rotator turn and the engine activating at a certain AGL with the brake input?
Im building something that swivels an engine to reverse position when hitting the brakes
@Speedhunter np ( >▽< )
It works now, Thanks very much @Monarchii
@Monarchii ahh, I see, thank you very much
but that should work also now that i think about it
@Speedhunter more like
AltitudeAgl>XX ? clamp01(Brake) : 0
@Monarchii ahh I see, so it's like
clamp01(AltitudeAgl>XX ? brake : 0)
?@Speedhunter well rather, actually... you don't need to have the
,0,1
after clamp01, and actually, it would be something likeAltitudeAgl>XX ? Brake : 0
, how this works is basically, the game checks if said requirement(the altitude in this example) is fulfilled, if it is, it will input the Brake, if it is not, it will input none; the base code isA ? B : C
, where if requirementA
is fulfilled, the input will beB
, else it will beC
So for the input it's
Clamp01(Brake, AltitudeAgl>XX,0,1)
@Monarchii ahh, I see, thank you, I should be ready to upload a video of the concept later today~
and oh, if it needs to be limited, use
clamp01(Input)
, this'll allow for y'know, one way forward no way backuse
AltitudeAgl
<XX
, whereXX
is the altitude relative to the ground in meters, and < can be replaced by>
if you need it to activate above said altitude