I’m making a heavy bomber
And the turret code is just say no it’s not me because I quickly made some that uses the code perfectly but the aircraft refuses to work properly
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My patience is so thin that if it was the earth’s atmosphere there would be no life
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The aircraft already use a FT code for the landing gear but it just doesn’t want to use other code
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How am I supposed to make a heavy bomber that doesn’t have any defensive armament
Why is my FT code just deciding not to work on one specific aircraft
6,593 Samfpanzer
8 months ago
@Samfpanzer well that is quite odd
Can you give me the link of the project so I can see if I can fix it?
@IceCraftGaming yes
@Samfpanzer now how about the rotators? Do the inputs have CameraX/90 and CameraY/90 inputted correctly?
@IceCraftGaming it should I’ve checked it a few times but I’ll check again
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Edit : still no work : (
@Samfpanzer well does the camera you have, have the correct variables? Like does LookPitch have CameraY and LookYaw CameraX?
@IceCraftGaming my problem is no spin I’ve tried both rotators and nether of them work
@Samfpanzer ohh look aim
That's much easier to fix then.
What's your specific problem? Overspin? Underspin?
@IceCraftGaming I don't use auto-aim, I use look-aim
@Samfpanzer some FT Auto Aim codes rely on cockpits. Im guessing its by aiming at the enemy craft relative to your craft (a.k.a your cockpit part)
@IceCraftGaming cockpit placement? How would that be related
@Samfpanzer well that's quite odd.
Well one last thing, maybe the cockpit placement of your heavy bomber is different from the cockpit placement of your other crafts?
@IceCraftGaming the rotator was not inverted
@Samfpanzer how about if the rotators were inverted? Did you check that?
@IceCraftGaming everything is connected properly that was one of the first things I checked
Broken connections?