Is there a way for the pylons to release using the same input as dropping a bomb? Instead of using activation groups
@Noname918181 Thanks!
Using overload, set the activationGroup of the bombs to FireWeapons Although, there is a better way to do custom bombs than what I can infer from your method, here's a video
I'm tired of constantly missing the target
@Noname918181 Thanks!
Using overload, set the activationGroup of the bombs to FireWeapons
Although, there is a better way to do custom bombs than what I can infer from your method, here's a video
I'm tired of constantly missing the target