So I started to make that huge and giant battleship and I encountered a big problem the guns turn too much and choked which other and I don't now how I can fix that
Code for the rotary input that I using
(((TargetHeading - Heading) + (rate(TargetHeading) * (TargetDistance / 500)))/ 45) * clamp01(TargetDistance < 50000) * clamp01(TargetDistance > 10)
here is the link in a clickable form. Idk how to fix this, but I upvoted so more people will see.
@wseusf oh right, maybe that would work, try like reducing the 1 to 0 or something idk
@MonarchiiwithastolenMG hey so I have seen the battleship that you have made and I interested in know the parva command because I think that I can make a max rotation area ( like the -1 an 1 thing but in rotation )
@Mousewithamachinegun122 well, the whole boat design IS and WILL affect the gun, ive never experimented with autoaimed wing turrets
@MonarchiiwithastolenMG
I was talking about getting the guns fixed. Not the boat ;)
@Mousewithamachinegun122 kinda..? ive never actually built full large ships before so your best bet is my recent ship the F-001's gun
@monarchiiwithastolenmg
Or maybe you know how to help?
@silverpanzer
I hope you do not mind me tagging you, but this may be something you know about?
@Mousewithamachinegun122 thanks, it's help much if more people can see this comment so more chance that we will have a solution for that, really thank you
For everyone that wanna see how close they are that's is the link
https://www.simpleplanes.com/a/E1Sbz8/tamoyo