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A Question as to the Base Specifications of Missiles Pt. 2: The Cluelessnessening

41.8k Graingy  one year ago

This is, funnily enough, not the first time I've asked this question, but I'm famous ("famous") now, so I'll ask again.
The modified original text is below to save me some typing:


Ever since overload was added to the base game, it has granted many options to many people, myself included.
However, some variables either don't seem to work for me (like fuel tank size in fuselage), or aren't visible unless added by the player.
Most missile variables are this way.

Despite having access to their names, there is a slight problem:
They make no sense.
Now, granted, SOME of them make sense. Range, targeting angle, lock time, etc.
Some make less sense, at least speaking practically. Max speed, thrust force, headingAngleAdjustmentRate or whatever it was. I can tell what they mean in the basic sense. Max speed is, presumably, the max speed the missile can reach. But what unit? m/s? kph? other (some weird fraction)? Does thrust impact acceleration time noticeably? Is thrust in newtons, lbf (probably not considering everything else), or something else? Would that mean that you'd need to break out the calculator and work out acceleration and acceleration time through thrust or, all forbid, drag calculations?
Some I just don't understand.
Point is, I'm asking in case anyone knows what the base stats of each missile is without modifications, since you can't see variables until they're added, and when you do their value is automatically set to nothing.
What's an Interceptor's max speed? What is its "turn speed", whatever exactly that means as to its performance. Is burn time seconds or some sort of "ticks" or something else?
I've worked out the base targeting angles for Guardian and Interceptor (20 and 8 respectively), and I could probably figure out lock time, but others I just could not even hope to work out any data on.

TL;DR: I am dumb and don't know how capable the missiles are by default.


Anyways, reusing and editing out some of the dumber parts of that text, the question stands:
What do these settings do? What does a given number do in comparison to the invisible default?

Thanks.

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    name=Interceptor
    lockTime=5
    maxRange=15000
    minRange=1000
    maxTargetingAngle=8
    maxSpeed=1400
    maxFuelTime=40
    maxForwardThrustForce=20000
    maxHeadingAngleAdjustmentRate=30
    maxVelocityAngleAdjustmentRate=15
    proximityDetonationRangeMin=8
    proximityDetonationRangeMax=15
    ignitionDelay=0
    firingDelay=2

    name=Guardian
    lockTime=3
    maxRange=8100
    minRange=0
    maxTargetingAngle=20
    maxSpeed=1200
    maxFuelTime=30
    maxForwardThrustForce=15000
    maxHeadingAngleAdjustmentRate=60
    maxVelocityAngleAdjustmentRate=35
    proximityDetonationRangeMin=8
    proximityDetonationRangeMax=15
    ignitionDelay=0
    firingDelay=2

    name=Inferno
    lockTime=5
    maxRange=7000
    minRange=0
    maxTargetingAngle=10
    maxSpeed=450
    maxFuelTime=30
    maxForwardThrustForce=15000
    maxHeadingAngleAdjustmentRate=40
    maxVelocityAngleAdjustmentRate=25
    proximityDetonationRangeMin=8
    proximityDetonationRangeMax=15
    ignitionDelay=0
    firingDelay=2

    name=Cleaver
    lockTime=5
    maxRange=16100
    minRange=2000
    maxTargetingAngle=10
    maxSpeed=200
    maxFuelTime=400
    maxForwardThrustForce=36000
    maxHeadingAngleAdjustmentRate=15
    maxVelocityAngleAdjustmentRate=10
    proximityDetonationRangeMin=5
    proximityDetonationRangeMax=10
    ignitionDelay=0
    firingDelay=2

    Pinned 5 months ago
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    64.1k TheMouse

    Take a look at this first. Although I cannot claim to know what every single one means, it might help you a bit.

    Pinned one year ago
  • Profile image
    41.8k Graingy

    @34mphetamine real

    5 months ago
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    9,522 34mphetamine

    @Graingy 3 Garrisons per 50 Andrews

    5 months ago
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    41.8k Graingy

    @NEOCORP The true unit

    5 months ago
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    21.9k NEOCORP

    @Graingy what?

    5 months ago
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    41.8k Graingy

    @NEOCORP Garrisons

    5 months ago
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    21.9k NEOCORP

    @Kikikokikomarumaru15000 Is Thrust force based on Newton, pounds, or what?

    5 months ago
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    41.8k Graingy

    @Kikikokikomarumaru15000 ... I question your sense of time use, but I thank you regardless.

    5 months ago
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    @Graingy When you input these base stats to the attributes, they disappear, meaning these are the base stats. I used experimentation and brute force to get these stats. It took me 6 waking hours.

    +1 5 months ago
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    41.8k Graingy

    @Kikikokikomarumaru15000 Wow
    That was out of nowhere lmao
    Thanks!
    Where did you get these?

    5 months ago
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    6 MONTHS??!?!???? 🤯🤯🤯🤯🤯🤯

    my god, it's been like 4 years and nobody bothered to find the base stats of the missiles! this is madness!!! 😡😡😡😡😡

    +1 5 months ago
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    41.8k Graingy

    @TheMouse Without looking through the entire thing, I'm not sure that has quite what I'm looking for.
    That being said, NICE.

    +1 one year ago
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    64.1k TheMouse

    I know many things. Got a specific question?

    one year ago
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    41.8k Graingy

    @TheMouse I figured we had a little bit of overlap. You would've have happened upon anything useful, have you?

    one year ago