This is, funnily enough, not the first time I've asked this question, but I'm famous ("famous") now, so I'll ask again.
The modified original text is below to save me some typing:
Ever since overload was added to the base game, it has granted many options to many people, myself included.
However, some variables either don't seem to work for me (like fuel tank size in fuselage), or aren't visible unless added by the player.
Most missile variables are this way.
Despite having access to their names, there is a slight problem:
They make no sense.
Now, granted, SOME of them make sense. Range, targeting angle, lock time, etc.
Some make less sense, at least speaking practically. Max speed, thrust force, headingAngleAdjustmentRate or whatever it was. I can tell what they mean in the basic sense. Max speed is, presumably, the max speed the missile can reach. But what unit? m/s? kph? other (some weird fraction)? Does thrust impact acceleration time noticeably? Is thrust in newtons, lbf (probably not considering everything else), or something else? Would that mean that you'd need to break out the calculator and work out acceleration and acceleration time through thrust or, all forbid, drag calculations?
Some I just don't understand.
Point is, I'm asking in case anyone knows what the base stats of each missile is without modifications, since you can't see variables until they're added, and when you do their value is automatically set to nothing.
What's an Interceptor's max speed? What is its "turn speed", whatever exactly that means as to its performance. Is burn time seconds or some sort of "ticks" or something else?
I've worked out the base targeting angles for Guardian and Interceptor (20 and 8 respectively), and I could probably figure out lock time, but others I just could not even hope to work out any data on.
TL;DR: I am dumb and don't know how capable the missiles are by default.
Anyways, reusing and editing out some of the dumber parts of that text, the question stands:
What do these settings do? What does a given number do in comparison to the invisible default?
Thanks.
name=Interceptor
lockTime=5
maxRange=15000
minRange=1000
maxTargetingAngle=8
maxSpeed=1400
maxFuelTime=40
maxForwardThrustForce=20000
maxHeadingAngleAdjustmentRate=30
maxVelocityAngleAdjustmentRate=15
proximityDetonationRangeMin=8
proximityDetonationRangeMax=15
ignitionDelay=0
firingDelay=2
name=Guardian
lockTime=3
maxRange=8100
minRange=0
maxTargetingAngle=20
maxSpeed=1200
maxFuelTime=30
maxForwardThrustForce=15000
maxHeadingAngleAdjustmentRate=60
maxVelocityAngleAdjustmentRate=35
proximityDetonationRangeMin=8
proximityDetonationRangeMax=15
ignitionDelay=0
firingDelay=2
name=Inferno
lockTime=5
maxRange=7000
minRange=0
maxTargetingAngle=10
maxSpeed=450
maxFuelTime=30
maxForwardThrustForce=15000
maxHeadingAngleAdjustmentRate=40
maxVelocityAngleAdjustmentRate=25
proximityDetonationRangeMin=8
proximityDetonationRangeMax=15
ignitionDelay=0
firingDelay=2
name=Cleaver
lockTime=5
maxRange=16100
minRange=2000
maxTargetingAngle=10
maxSpeed=200
maxFuelTime=400
maxForwardThrustForce=36000
maxHeadingAngleAdjustmentRate=15
maxVelocityAngleAdjustmentRate=10
proximityDetonationRangeMin=5
proximityDetonationRangeMax=10
ignitionDelay=0
firingDelay=2
Take a look at this first. Although I cannot claim to know what every single one means, it might help you a bit.
@34mphetamine real
@Graingy 3 Garrisons per 50 Andrews
@NEOCORP The true unit
@Graingy what?
@NEOCORP Garrisons
@Kikikokikomarumaru15000 Is Thrust force based on Newton, pounds, or what?
@Kikikokikomarumaru15000 ... I question your sense of time use, but I thank you regardless.
@Graingy When you input these base stats to the attributes, they disappear, meaning these are the base stats. I used experimentation and brute force to get these stats. It took me 6 waking hours.
@Kikikokikomarumaru15000 Wow
That was out of nowhere lmao
Thanks!
Where did you get these?
6 MONTHS??!?!???? 🤯🤯🤯🤯🤯🤯
my god, it's been like 4 years and nobody bothered to find the base stats of the missiles! this is madness!!! 😡😡😡😡😡
@TheMouse Without looking through the entire thing, I'm not sure that has quite what I'm looking for.
That being said, NICE.
I know many things. Got a specific question?
@TheMouse I figured we had a little bit of overlap. You would've have happened upon anything useful, have you?