Profile image

Deactivate on Action group?

35.8k Graingy  6 months ago

I seem to recall seeing some fellows discuss methods of making parts only activate if a certain AG isn't on, or if some combination is on/off, for lack of a better word.
Issue is, I cannot remember who it was or how it was done.
Care to shine some light?

  • Log in to leave a comment
  • Profile image
    59.2k TheMouse

    That would be me.
    To do it, set the input (or activation group) to !Activate1 (switch 1 with any other number you want). You will want to use overload to put this in.
    This is because the exclamation point symbol (!) means not in sp coding.
    Btw, what are you using this for?

    Pinned 6 months ago
  • Profile image
    35.8k Graingy

    Note: activation group: Activate1&Activate2 to require two to be active

    6 months ago
  • Profile image
    35.8k Graingy

    @Eggplant no i too dum

    6 months ago
  • Profile image
    12.5k Eggplant

    @Graingy ur gon lern to code and ur gonna like it

    +1 6 months ago
  • Profile image
    35.8k Graingy

    @Eggplant uhh haha no thank you

    6 months ago
  • Profile image
    12.5k Eggplant

    Some theory will help if you're getting into that combination stuff

    +1 6 months ago
  • Profile image
    35.8k Graingy

    @TheMouse Thank you!
    Making a helicopter for the Eel Protectorate. Nothing ambitious, just some lights, but it'd be nice to add to my skillset in case I need it in the future.

    +1 6 months ago
  • Profile image
    49.3k PlaneFlightX

    !Activate1

    +1 6 months ago
  • Profile image
    59.2k TheMouse

    Light has been shined! (Shone? Shired? Shon? Shorn?)

    +1 6 months ago
  • Profile image
    51.8k Majakalona

    Dunno who it was, but if you set it so like
    the minium thing: 0
    Maximum thing: 1
    then you I think just
    Minimum:1
    Maximum:0
    Or maybe you just
    Maximum: -1
    I'm a non-funky trees user

    6 months ago