I seem to recall seeing some fellows discuss methods of making parts only activate if a certain AG isn't on, or if some combination is on/off, for lack of a better word.
Issue is, I cannot remember who it was or how it was done.
Care to shine some light?
Deactivate on Action group?
35.8k Graingy
6 months ago
That would be me.
To do it, set the input (or activation group) to !Activate1 (switch 1 with any other number you want). You will want to use overload to put this in.
This is because the exclamation point symbol (!) means not in sp coding.
Btw, what are you using this for?
Note: activation group: Activate1&Activate2 to require two to be active
@Eggplant no i too dum
@Graingy ur gon lern to code and ur gonna like it
@Eggplant uhh haha no thank you
Some theory will help if you're getting into that combination stuff
@TheMouse Thank you!
Making a helicopter for the Eel Protectorate. Nothing ambitious, just some lights, but it'd be nice to add to my skillset in case I need it in the future.
!Activate1
Light has been shined! (Shone? Shired? Shon? Shorn?)
Dunno who it was, but if you set it so like
the minium thing: 0
Maximum thing: 1
then you I think just
Minimum:1
Maximum:0
Or maybe you just
Maximum: -1
I'm a non-funky trees user