Aight ima make this short and sweet. Games die, game franchises die. You can use porters five forces to nerd out on why but in effect the sandbox genre is rough. You got games like KSP and stormworks fighting for a title and they have a basis in the hype around them. Here is my issue, there was no hype around SR 2 at least outside of the SP 1 community, and definitely not as much as the hype that was the release of SP 1. My point, SP 1 has an old fan base, i started on here over half a decade ago and i now work as an aircraft mechanic because i liked aviation so much. The point is, is that the original hype crowd grew up but the youtubers who make a career out of gaming almost never grow out of video games and they love revitalization. Heres my issue, where’s the SP 2 ads on tiktok youtube or any other platform, i guarantee the original people on youtube that made SP 1 blow up would easily see the recreation of this game to be genuinely worth playing. Heres the thing, who is telling them, where are the ads and promo content. The old framework of the youtube channel used for simple planes promotional content is in an older style of advertising, its not flashy or eye opening to anyone outside of the dedicated SP 1 community that are used to this. My proposal, people like andrew garrison the creator of SP 1 have a bit of a following in our community and most people with a slight understanding of SP 1 know he is the guy that brought it all together, we also know he used to have a lot of community involvement early on in SP 1, so why not just get andrew to do a live stream or video with a known youtuber or streamer on SP 2 prior to release, make it an ad to the original video and begin hyping SP 2 the way modern creators do. I get some people like nostalgia, but i only say i want modernization and a genuine ad campaign and youtubers to feel incentivized to promote this because i seriously want to see SP 2 blow up the way SP 1 did. If you want to help do this, go hype this up on various platforms, currently there is not a lot of youtube videos out on SP 2 which is scary because its basically what the SP 1 community has asked about for years meaning the hype may have died early. To me, only time will tell, im buying the game regardless of if it becomes popular or not just to support what is in my opinion, the best gaming/aviation community ive ever been a part of.
I think that my biggest concern with SP 2 is that it is going to be to much like Juno, which in my opinion is not user friendly at all if you play on mobile. That being said if Jundroo can make SP2 into a true sequel of SP I think there are plenty of people who would make content and popularize the game.
@Yourlocalhuman I spent my literacy energy today on reading "The Subtle Art of Not Giving a F*" (real book) so pls understand 😔🙏
@Yourlocalhuman if nobody except Us not interested on another empty sandbox, the advertisement will not help!
@DimitriIqbal91 Common indonesian illterate brain (we're same)
For you Illterate asses who wants a brief from the wall o' text above: OP says that Simpleplanes 2 Should get an Advertisment in order to create a hype around the game.
seconding the tik tok part. We already have gen alpha kids who are obsessed with recreating plane crashes
I ain't reading all that
Good for you or sorry to hear that
@FlyingPatriot I mean, there is value in spreading these ideas. As a society we want these kinds of games.
It's part of the reason why KSP2's failure hurts so much. Beyond just missing a potentially great game that never was, it is also the death of a societal good. Inspiring people to take up this stuff is valuable far beyond mere profits for a company.
1: Learn formatting.
2: Money or not, we do NOT need people coming here from TikTok of all places.
@FlirBlitz real
that's alotta words
too bad I ain't reading em
I think that SP and Juno are too specific projects for a general audience. You can talk for a long time about the emptiness of the SP world and the lack of interactive content. The success of KSP 1 was due to the complete absence of games of this genre, new gameplay and funny kerbals, which are so fun to kill in the most ingenious ways. Stormworks is popular for its voxel style. And Jundroo understands this, because both of their biggest projects were PR failures, especially SR2.
Formula SP 1 worked great in the golden period of sandboxes in an empty open world, without content, but not in 2018. And the subsequent success of SP 1 is connected with the release on Android.
Want to hear about examples of media success? Please. NuclearOption by B25Mitch and Out of Action. These are two unfunded indie games, each made by just one person. These are games that gained considerable popularity before the release, and YouTube is full of videos about them, with more than 100k views, tens of thousands of participants in Discord, and the projects themselves paid off financially even before the release. I myself spent 15$ and did not regret it.
You are right, the new SP is made only for ≈50k fans who downloaded this game in the 6th grade and are now graduating from technical colleges in aviation. Treat SP2 as a major update rather than a new game. SP2 is just an improvement without something fundamentally new, although it will live for another 10 years.
I think this is Andrew's last project, he realizes that no one needs sandbox flight simulators anymore...
Except Us...
"I'm gonna make this short and sweet"
takes up an entire page
Well, it was announced less than two weeks ago and currently the only publicly available information that could be used for hype is the reveal trailer, which was mainly designed to appeal to existing players anyway. Extensive advertising at this point wouldn't help.
I read allat
I ain’t readin allat