@TheCommentaryGuy
If the ship is too light, it would get knock backed by the enemy missiles because i make my ships can resist enemy missiles, but it is still can affected by missiles that launched by AI aircraft, and flak cannon from WWII Destroyer. Like, take a look at this example demonstration
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And about the turret rotation. In order to make it turns properly and not too wobble, i add 'damperMultiplier' 10000 to the rotator XML properties. Thanks to the help from any forums i found in this site.
its impossible to build a ship with that weight lol, the turrets will not turn properly. that's why some shipbuilders in SP usually have the weights of their ship around 100k or below (in kg).
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Fake made in china...
@TheCommentaryGuy Too heavy?
Coward.
I'll take my 2000 tonne ship and I'll propel it to 60 knots, just as Daren Sesame intended!
@TheCommentaryGuy It would be a quite unrealistic to have one small missile could destroy a big bertha ship by only one single shoot
@LunarEclipseSP just let the missile actually destroy the ship,that's what missiles do
@TheCommentaryGuy
If the ship is too light, it would get knock backed by the enemy missiles because i make my ships can resist enemy missiles, but it is still can affected by missiles that launched by AI aircraft, and flak cannon from WWII Destroyer. Like, take a look at this example demonstration
.
And about the turret rotation. In order to make it turns properly and not too wobble, i add 'damperMultiplier' 10000 to the rotator XML properties. Thanks to the help from any forums i found in this site.
@Jay8999q oh damh, i mistyped that
Thanks to warn me about that, pal! <3
its impossible to build a ship with that weight lol, the turrets will not turn properly. that's why some shipbuilders in SP usually have the weights of their ship around 100k or below (in kg).