This is a list of suggestions I have for SP2, along with what they would do and what they would solve.
1) Campaign
A campaign mode that goes through aviation history. You would unlock parts by doing missions as they go through time. Some examples:
- First aircraft
- WW1 heavy bomber
- Interwar fighter
- Intercept formation of bombers (WW2)
- Bomber escort (SP1)
- Torpedo bombing (SP1)
- First jet fighter
- Destroy factory (WW2)
- Long-range airliner
the list could go on.
What would this do and solve?
One thing I have noticed from reviews on websites is that the game gets boring quickly and doesn't have a goal/lacks replayability. This would solve it by adding a goal and all the levels can be replayed.
The part unlocking would ONLY be for the campaign, all parts would be available in sandbox.
2) Customisable weapons
Weapons that can be customised. It's simple.
For missiles:
- Fin shape
- Length
- Speed
- Maneuverability
- Range
- Guidance (radar, IR)
- Other stuff too
For bombs:
- Explosive mass
- Guided (yes/no)
- Fin shape and size
- Shape of bomb
- Other stuff
For guns:
Guns would be special - think like FlyOut.
- Barrels
- Fire rate
- Ammo type
- Length
- Barrel style
What would this do and solve?
This would mean that replica/fictional weaponry would be easier to do without sacrificing part count and make customising missiles easier for people who do not know XML that well.
3) Better sandbox map
In SP1 the map is... eh. Too many oceans and mountains. It would be better if there was 2-3 large landmasses (snow, grass and desert) that have cities, lakes, 1-2 LARGE international airports, 4+ smaller airports, towns, rivers, and so many other things.
Heck... even make a globe like in SR2!
What would this do and solve?
This would make the sandbox more.. well larger. More immersive. It makes flying your planes around more exciting. There's more to do, more to see.
4) Better graphics + graphics settings
Devices have come a long way since SP1 was released 10 years ago. We could be doing so much better with how things look. For example, land could be not pixelated..
What would this do and solve?
it just makes the game look better.
5) Paint and decals!
Nothing is more soul-crushing than making a camouflage pattern for your aircraft. I know, I have seen the trailer and there is a texture tool, but having an actual paint tool to make YOUR schemes would be even better. Alternatively, you could upload an image to become the texture.
Decals would also be cool. Just upload an image and position it how you want..
What would this do and solve?
Makes aircraft more detailed without sacrificing part count and performance. Want nose art? No more 100-part, complicated things. Paint? Livery?
6) Customisable characters
I've seen in the trailer that there will be characters for multiplayer. While yes, Chad does look cool, some people may want a more.. realistic pilot. You could be able to customise clothes, height, build, skin, face shape and hair. Maybe even a hat.. top hats, helmets, etc.
What would this do and solve?
It would add personalisation and realism to aircraft and make multiplayer characters more distinguishable from each other.
7) Smoke+other effects
Vapour trails, sonic booms, engine smoke and aerobatic smoke canisters/smoke grenades.
What would this do and solve?
Realism, detail, and who doesn't want a multiplayer air show?
And thats it, thanks for reading!!!!111!1!!
@Nerfaddict A bit... complicated.. for a plane game
I think there should be another ammo option for the cannon part: Sabot
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Basically an APFSDS type round
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The actual round itself could be customizable
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Fin count, length, fin shape, shaft diameter, y'know
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Also the sabot itself should have some customization
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Number of sabot parts (2, 3, 4, 5), and the time or distance when the sabot separates from the round itself
@AnotherRB
@AndrewGarrison
also, why tf are you using your alt lmfao
@DatFiat126Fan19 Nah, tag him.
@KenzarAircraft just ask andrew in his recent sp2 feedback forum post you stupid is it
@DatFiat126Fan19 how to contact devs pretty pelase
@SheriffHackdogMCPE As a player of both, we need something like they have
@KenzarAircraft oh yeah! 2 of the games i have on my phone (TheoTown and Gorebox) has an ingame catalog where you can download mods
ASK ANDREW DIRECTLY, DON'T BEG FOR THEM IN A FORUM POST, ASK THE DEVS DIRECTLY KENZIE
3) BETTER SANDBOX MAP
We already have alternatives
@BeastHunter Too much procedural and you have a functioning game engine
laser rangefinders please
@Nyamomin Honestly yeah, engines need to be fixed. I hate my 30-ton tank going 200km/h
@SheriffHackdogMCPE Upload mods to a mod page in-game and have people download them from there
9.) Check if mod compatibility in SP2 still works on mobile (honestly i know of a handful of games on mobile that has mod support), Jundroo should take note of these games and see how do they get their mod support so they can find a way how to make the mods compatible on mobile unlike the original SP
8.) Use the fcking Dagor engine (owned by that Hungarian company, open-source) alongside Unity to let us create missions of our own
@LM0418 maybe they wont... who knows
I love these suggestions, but sadly we all know that the devs will ignore this
@Graingy Well you said pilots nose hairs...
@phrongus Ooh, Ooh!
Coca cola dispenser!
I wasn't talking about Chad, I was talking about procedural engines.
@phrongus phrongus i will hurt you with my hands
@Graingy Man its just like outfit, skin and hat or something like that
@BeastHunter Optimizing is good, but it is very complicated.
Also, Juno's UI, from what I can tell, just isn't well designed. Choosing engine specs on one side of the screen and seeing the actual effects on the other side is ridiculous. Having to look back and forth constantly makes the whole experience incredibly painful.
@Graingy On the contrary, going from Juno to SimplePlanes, you’re losing a lot. Procedural engines are amazing and can still be new player friendly. The ability to optimize engines versus static thrust and efficiently numbers is a breath of fresh air.