You first need to use a joy stick base to connect the yoke and mess with the rotation axis
Then, in your custom yoke model, you need to add the "Cylinder Grips" somewhere along the yoke so that you can actually grab the yoke. Unfortunately, you cannot change the shape of the Cylinder Grips so just try your best at integrating it into the Model
Most importantly There are two properties you need to add to the grips in the overload menu under "Posed Grip", those should be "screenYPositionAxisMap" and "screenXRotationAxisMap" and the values for them should be "0,0,1" and "0,0,-1" respectively. These will actually allow the Cylinder Grips to be grabbed by the player and be moved in the two axis.
Play around with the overload values/properties of the default yoke and the cylinder grip to see what you need to add and fine tune
does anyone has a tutorial on how to make these?
@Apollo018362 cohort mtp?
this vehicle has a custom yoke basically. I'm told it's janky but it works well enough to get curated.
You first need to use a joy stick base to connect the yoke and mess with the rotation axis
Then, in your custom yoke model, you need to add the "Cylinder Grips" somewhere along the yoke so that you can actually grab the yoke. Unfortunately, you cannot change the shape of the Cylinder Grips so just try your best at integrating it into the Model
Most importantly There are two properties you need to add to the grips in the overload menu under "Posed Grip", those should be "screenYPositionAxisMap" and "screenXRotationAxisMap" and the values for them should be "0,0,1" and "0,0,-1" respectively. These will actually allow the Cylinder Grips to be grabbed by the player and be moved in the two axis.
Play around with the overload values/properties of the default yoke and the cylinder grip to see what you need to add and fine tune
The steering wheel uses a rotator or small rotatir, for the indicator
hide base & hide trim. the rest I do not know