How do I make a detacher detach when a cannon fires?
@Mk1Els don’t work
Try [ !(SelectedWeapon = "Weapon name" & FireWeapons) ] from @ Bogey's aircraft carrier
@ComradeSandman yes. I knows it’s something like fireWeapon_ . I just forgot the rest
Hm. Maybe this falls under FT?
This is for custom projectiles by the way
@Mk1Els don’t work
Try [ !(SelectedWeapon = "Weapon name" & FireWeapons) ]
from @ Bogey's aircraft carrier
@ComradeSandman yes. I knows it’s something like fireWeapon_ . I just forgot the rest
Hm. Maybe this falls under FT?
This is for custom projectiles by the way