The New VR Wasp seems to be quite a well-made aircraft. I haven't used it much, but it looks like one of the better VR aircraft (definitely better than the P-51B. That thing performs horribly).
Noticibly, it seems to take high AoAs very well. Other than hard pitch-down maneuvers, it has very smooth and predictable handling. I'm wondering how it does this.
I've noticed a few things about its control surfaces that are a bit unusual for a typical SimplePlanes thing (you FT freaks notwithstanding - you're the ones under scrutiny here, after all).
-Stabilators, but especially the roll control tied to it (Uses FT to ensure does not exceed certain angle, even under both Pitch and Roll inputs, it'd seem. How this works code-wise is beyond me, but it seems to be in there)
-Pitch-tied flaps, contribute to pitch maneuvers by default. Goes both ways, up and down.
-Leading-edge flaps. These are at a downwards angle by default. Most of their area has an AoA-tied flap, and they are split in the center (which I've heard is relevant to how SP calculates stall - by wing part rather than section, as far as I understand/heard). These are of great curiosity to me.
The vertical stabilizer surfaces are also marked as "Rudder" input ID. They respond to Yaw controls, but I have no idea what the difference is.
A small number of other wing surfaces exist, though I do not believe them particularly relevant.
Overall the aircraft has an exceptionally low stall speed and very good performance, and I GREATLY desire to know how to replicate said attributes so the stuff I upload can stop being so incredibly bad and newbish, at least on a functional level in regards to basic flight performance.
Flat Bottom looks like the way to go. The flatter, the more prominent the turn advantage. Not sure what the tail does, but I'll leave it as FB because at some angles it handles roll too.
I'll have to do a speed comparison to assess drag and whatnot, but it looks like a promising solution to an issue I've had for YEARS.
Note: Full symmetric produces higher AoA, by roughly 5-ish degrees (~22), but roughly half the Gs (~5-6 sustained). Interesting, I'd say.
Note: Wingtips only FB alleviates most stall issues, but can lead to sudden spins. Under normal circumstances I'd consider it acceptable, but there's still more that I need to try.
Main wings FB, stabilators Symmetric, seems to produce acceptable results. Will try some further combinations.
Still wish I knew what exactly the leading wings helped with.
Note: All significant sections of the main wing (leading edges included), along with the stabilators, are flat bottom air foil. I've heard this is less efficient, though supposedly has some benefits.
Setting the wings and stabilators to symmetric produced major changes. Low AoA were subject to wing roll, while, strangely, high angles were only subject to significantly reducing roll rate. Turning seemed vastly slowing in general. I recall that Kicking Fish has flat bottom wings and horizontal stabilizers, so this may be the critical component. Will test.
Removing the control surface on the leading wing section, or removing its angle, did not seem to seriously impact the performance in a manner I'd consider critical.
Removing them outright did not cause great issues either.
Removing the wing flaps also did not cause great issues, though turning, understandably, did feel a tad slower.
Note: I realized that the stabilator is always maxed-out, therefore the roll control it can provide would not be a relevant factor to its high AoA performance.
I should clarify that this is a request for assistance and explanation on the purpose and function of these features, and the part they play in the craft's performance.
I will do some digging myself, but I have little in the way of ability to make sense of things or conduct reasonable and reliable experiments.
Of course, a given feature may only contribute partially to a give attribute, positive or negative, so working out what is needed or combined for stability, stall-avoidance, or what have you, at difference speeds and flight conditions (AoA, Gs, etc.) is frankly impossible for me.
@SamilanTransportSector That felt like a dig.
@Graingy Oh, nice. Thanks for acknowledgement of my existence. I won't beg you to do anything because you're popular, so have a good day!
@SamilanTransportSector You do exist!
This was just a random old forum that wasn’t too buried.
...I can't give any advice about this.
@SamilanTransportSector
@WNP78 Oh, cool!
@WNP78 The gods have spoken!
Rudder variable is just yaw + a yaw rate damping term to prevent the wobble you get from adverse yaw. As for the pitch I think I just made it so that the angle of the stabilator is set relative to the AoA instead of relative to the aircraft's body. It essentially gives the tail more authority at high AoA and makes the aircraft artificially less stable.
@Nerfaddict I want my degree to hang on my wall dangit!
@OrangeConnor2 no
@Talon7192 complete nonsense
@OrangeConnor2 nah, bro's the yappinator
The spinach will overtake
@StockPlanesRemastered I don’t really see how that’d apply? This is about the game’s mechanics, which clearly have realized issues.
Do you ever stop talking?
You could at least condense those pinned into one.
One of the developers of Simpleplanes worked on the F-18 projectat Boeing, so I believe that helped
The inability for FB to stall is rather annoying if you're trying to make a PSM aircraft...