So I've been making ground vehicles and I've been adjusting the traction variable for the wheels to help the vehicle to stay straight at high speeds. But I want to know if there is a way to change/turnoff traction with an activation group.
So I've been making ground vehicles and I've been adjusting the traction variable for the wheels to help the vehicle to stay straight at high speeds. But I want to know if there is a way to change/turnoff traction with an activation group.
@rexzion do you have a build with this system I can copy? If not could you post a guide for it? Thanks.
@jamesPLANESii i literally JUST made a traction control system ! !!1!!!!
but what he's describing seems a bit different, it looks like @Cheekinator673 is describing literal control of the traction of the tires which is alot different and not possible unless you use that method you described
Unfortunately you can't do it with variables, but what you could do is have 2 sets of wheels, and when you turn on an activator, a piston pushes a second set of wheels down that have less traction