It appears that i chewed on more than i can swallow
I can't fix my SPH's accuracy problem. The shots are landing at the same area but they are way of target(100-150 meters or possibly more). I think it's the long barrel combined with the slight roll and pitch angle causing this and i don't know how to fix this. If you can fix it i will really appreciate it. Haven't posted the build yet.
@Samfpanzer it's not housed on a website. Found it in a YouTube video.
I will upload it.
@overlord5453 uhh why are you using a formula (I’m assuming this formula is housed on a website) , that may be the problem if it automatically includes things that could mess with accuracy , and you know for a fact the formulas not the problem then do what you mentioned post it unlisted so I can a take look at it
@Samfpanzer suspension is at max strength. The tilt angle can be fixed but the barrel is the problem. The formula I used to calculate the launch angle assumes height to be the starting position of the projectile, which in this case is at the tip of the barrel. I have set the height to be the position of the rotator that elevates the cannon.
That's what I think the bigger problem is. If you want to take a look at it, let me know. I will upload it as unlisted and tag you there.
If all else fails, either I will have to post it as it is now or find another formula that considers the barrel length.
@overlord5453 oh a slight tilt if your using the suspension thing strengthen them, and if you not try adding weight to opposite side of tilt
@Samfpanzer yes. The collision is turned off. Otherwise it would just exolode. The cannon is at the tip of the barrel made of fuselage. And it's quite long. When the cannon elevates, the height of launch position changes. And that's the problem. Also the slight till of the whole tank. It's barely 1 degree but that's a massive difference.
Does the cannon have a hallow part around it and if it does, does the part have collision turned on