@ronyseptian17 @Authros
Gents, please see the link below... and share your thoughts.... (not sure how to do a private post, but I'm sure everyone will respect that this is a private post?)
SR
@ronyseptian17 @Authros
Gents, please see the link below... and share your thoughts.... (not sure how to do a private post, but I'm sure everyone will respect that this is a private post?)
SR
Ur welcome for the respect lol
The one thing io was going to try, but ran out of time, was to install a couple of rotators at the top of the legs for turning and set them up so if turning left only the left one rotates etc. And have it set to minimum degrees or even less... I did try this with both rotators turning left / right and it didn't work... @ronyseptian17
@ronyseptian17 invisible is better. I tried using small blocks to balance this originally but much frther out. Sort of worked but didn't very much like it, this version works much better than mine ever did.
@Authros,or make the fuselage's height and width to 0,but still have length,then move the position.So it become invisible at any runway
This is great. So happy to see it actually working. I'm inspired by that bipedal mechanism too, really need to recreate Simple Dog again. I would be really happy to see this released to the public, and agree with your thoughts SR. I think you could even replace the current stabilisers on the feet with very small fuselage blocks modded to be away from the feet to give the same stabilising effect. If they are small enough and gray like the runway, they'd probably be very unnoticable and give an even better affect of balance. @ronyseptian17 I think the turning mechanism might still be tricky, the walker can become unstable when changing direction of the rotators so I can imagine there would be some unusual instabilities as a result of complicating the mechanism. I'd like to see how it handles going faster though.
Great idea,but... I still imagine on how to make it turnable.And@Authros,what do you think about this?
@SpiritusRaptor err....nothing in the link