Profile image

Graingy Survey: What's Your Threshold for Acceptable Maneuverability?

45.1k Graingy  10 months ago

If you're building, say, a fighter aircraft, what do you generally aim for it to be able to do?
I, personally, consider being able to do most of the Wright Trench Run to be a pretty good thing to aim for. Also avoiding weird quirks like wingtip stall (which I only recently learned can be largely avoided with Flat Bottom wings...) and the like.

  • Log in to leave a comment
  • Profile image
    45.1k Graingy

    @ToeTips Huh, interesting

    +1 10 months ago
  • Profile image
    32.9k ToeTips

    @Graingy
    FT yes, I think the VerticalG FT, idk I haven't played around with FT in months.

    +1 10 months ago
  • Profile image
    45.1k Graingy

    @ToeTips How do you avoid exceeding that, while retaining low speed handling? Is there an XML/FT property that can control that?

    10 months ago
  • Profile image
    32.9k ToeTips

    @Graingy
    Oh well that depends on the non replica and what it's trying to achieve. In any case I'm still gonna lean to realism with it, so like 10Gs max.

    10 months ago
  • Profile image
    45.1k Graingy

    @ToeTips What about non-replicas?

    10 months ago
  • Profile image
    32.9k ToeTips

    Depends on the plane, if it's a Phantom then it won't be as maneuverable as a EuroFighter, me personally I prefer more realistic handling. Also if it has thrust vectoring then it has to do a lot more.

    10 months ago
  • Profile image

    @Graingy or perhaps I was falsely informed about animals ability to tolerate high gravity.

    10 months ago
  • Profile image
    15.6k Randomplayer

    @Graingy pretty slow tbh

    10 months ago
  • Profile image
    45.1k Graingy

    @Randomplayer How fast do bricks turn on Earth?

    10 months ago
  • Profile image
    15.6k Randomplayer

    Anything that’s is not a brick

    10 months ago
  • Profile image
    45.1k Graingy

    @BaconEggs and here I am making planes that can't turn without stalling out.
    Some of you freaks are on another level I swear.

    10 months ago
  • Profile image
    147k BaconEggs

    @Graingy a squiggly line that tells you how much G you can get vs mach number with the constants of gross weights, altitude and drag index of stores example

    simplifies most of it and doesnt give you information of stuff like pitch response or natural pitch tendencies or the behaviors of the different kinds of lift the airframe / wings produce but its neat

    10 months ago
  • Profile image

    @Graingy I build

    10 months ago
  • Profile image
    45.1k Graingy

    @Boeing727200F You collect?

    10 months ago
  • Profile image

    @Graingy Idk

    10 months ago
  • Profile image

    @Graingy I legit have hundreds, I stopped counting once I hit 60 so yes

    10 months ago
  • Profile image
    14.4k Rb2h

    Like roll time

    10 months ago
  • Profile image
    14.4k Rb2h

    @Graingy Mostly turning and time, also Gs

    10 months ago
  • Profile image
    45.1k Graingy

    @Rb2h In speed or turning? Gs or AoA? Time?

    10 months ago
  • Profile image
    31.1k Nerfaddict

    I aim for as much manueverability as humanly, and physically possible

    10 months ago
  • Profile image
    45.1k Graingy

    @TheUltimatePlaneLover Well that's not very insightful, now is it?
    How fast is fast for you?

    10 months ago
  • Profile image
    45.1k Graingy

    @Boeing727200F I once made, like, idk 6 (genuinely can't remember) in a row after school from spare papers in my binder. Old worksheets, damaged notes, etc.
    Threw them out iirc.

    +1 10 months ago
  • Profile image
    66.3k TheMouse

    @Graingy
    I believe so. However, I am far more advanced than the average mouse, so comparison is difficult.
    Edit: just found this. See, I told you mice were better at rats for space travel

    +1 10 months ago
  • Profile image
    14.4k Rb2h

    I tweak it around until it feels good too

    10 months ago
  • Profile image
    14.4k Rb2h

    Not too slow, not too fast.

    10 months ago
  • Log in to see more comments