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Graingy Survey: What's Your Threshold for Acceptable Maneuverability?

50.2k Graingy  1.1 years ago

If you're building, say, a fighter aircraft, what do you generally aim for it to be able to do?
I, personally, consider being able to do most of the Wright Trench Run to be a pretty good thing to aim for. Also avoiding weird quirks like wingtip stall (which I only recently learned can be largely avoided with Flat Bottom wings...) and the like.

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    50.2k Graingy

    @ToeTips Huh, interesting

    +1 1.1 years ago
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    36.2k ToeTips

    @Graingy
    FT yes, I think the VerticalG FT, idk I haven't played around with FT in months.

    +1 1.1 years ago
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    50.2k Graingy

    @ToeTips How do you avoid exceeding that, while retaining low speed handling? Is there an XML/FT property that can control that?

    1.1 years ago
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    36.2k ToeTips

    @Graingy
    Oh well that depends on the non replica and what it's trying to achieve. In any case I'm still gonna lean to realism with it, so like 10Gs max.

    1.1 years ago
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    50.2k Graingy

    @ToeTips What about non-replicas?

    1.1 years ago
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    36.2k ToeTips

    Depends on the plane, if it's a Phantom then it won't be as maneuverable as a EuroFighter, me personally I prefer more realistic handling. Also if it has thrust vectoring then it has to do a lot more.

    1.1 years ago
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    @Graingy or perhaps I was falsely informed about animals ability to tolerate high gravity.

    1.1 years ago
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    16.3k Randomplayer

    @Graingy pretty slow tbh

    1.1 years ago
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    50.2k Graingy

    @Randomplayer How fast do bricks turn on Earth?

    1.1 years ago
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    16.3k Randomplayer

    Anything that’s is not a brick

    1.1 years ago
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    50.2k Graingy

    @BaconEggs and here I am making planes that can't turn without stalling out.
    Some of you freaks are on another level I swear.

    1.1 years ago
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    155k BaconEggs

    @Graingy a squiggly line that tells you how much G you can get vs mach number with the constants of gross weights, altitude and drag index of stores example

    simplifies most of it and doesnt give you information of stuff like pitch response or natural pitch tendencies or the behaviors of the different kinds of lift the airframe / wings produce but its neat

    1.1 years ago
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    @Graingy I build

    1.1 years ago
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    50.2k Graingy

    @Boeing727200F You collect?

    1.1 years ago
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    @Graingy Idk

    1.1 years ago
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    @Graingy I legit have hundreds, I stopped counting once I hit 60 so yes

    1.1 years ago
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    15.4k Rb2h

    Like roll time

    1.1 years ago
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    15.4k Rb2h

    @Graingy Mostly turning and time, also Gs

    1.1 years ago
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    50.2k Graingy

    @Rb2h In speed or turning? Gs or AoA? Time?

    1.1 years ago
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    31.2k Nerfaddict

    I aim for as much manueverability as humanly, and physically possible

    1.1 years ago
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    50.2k Graingy

    @TheUltimatePlaneLover Well that's not very insightful, now is it?
    How fast is fast for you?

    1.1 years ago
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    50.2k Graingy

    @Boeing727200F I once made, like, idk 6 (genuinely can't remember) in a row after school from spare papers in my binder. Old worksheets, damaged notes, etc.
    Threw them out iirc.

    +1 1.1 years ago
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    68.2k TheMouse

    @Graingy
    I believe so. However, I am far more advanced than the average mouse, so comparison is difficult.
    Edit: just found this. See, I told you mice were better at rats for space travel

    +1 1.1 years ago
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    15.4k Rb2h

    I tweak it around until it feels good too

    1.1 years ago
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    15.4k Rb2h

    Not too slow, not too fast.

    1.1 years ago
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