I've yet to find a way to do so gracefully. It usually ends up being some form of hideous lever or the like, as though it were a ship's till.
How do you do it?
(Note: Obviously this only applies if you make VR-compatible craft)
Graingy Survey: How do You Incorporate Yaw into a VR Craft?
35.8k Graingy
2 months ago
I'm referring to actual VR inputs, not decorative pedals or the like.
@crazyplaness I know, that’s why I’d bother.
@Graingy I like it since it gives double points
@crazyplaness curation is an odd thing…
@Graingy idk. My vr crafts still get curated though
@crazyplaness Then would it not be considered VR compatible?
In my A-Wing it has some buttons for it but most of the time I just don’t add yaw since I rarely use it
The SAN-74 has them painted like Santa hats :)
@BYardley ah
Yeah, I tend to do similar.
@Graingy Rotated Horizontally, like this
@BYardley 180 degrees in what way.
@Graingy hu?
@overlord5453 ah, Welp I dunno vr
@BYardley I... don't follow?
@Eagleman101SP well, yes. I more meant how do you do the actual VR input.
@Eagleman101SP he means what you do for controlling yaw in VR.
I usually use a 180 degrees rotated lever then make it push for Yaw left and pull for Yaw right, it's not even close to be realistic but it's the only way I know.
Pistons and fuselage blocks ig for rudder pedals
put the input of piston to yaw
@Graingy guess we will have to wait till a VR player shows up.
@overlord5453 Not in SP they don't.
At least not as far as I know?
Wait, don't they have pedals for yaw?
I never put any thought on that because I just assumed they did