I don't know if this is just a fact of life, or if I set something up wrong, or whatever else, but for whatever reason when using Reshade the camera seems to think it's MUCH further forward than it really is, leading to it clipping through things nowhere near it and essentially making weird cross-sections or transparent parts.
It doesn't seem to happen on the ground, but it does happen when airborne for some reason.
Examples below.
(Raw AO shows it best, I realized)
Does anyone know what causes this? What could fix it? I already have no idea how to use Reshade ("do what you think looks good" is the exact same as "good luck bro lol"), but this makes it flat-out unusable.
Reshade camera clipping?
37.5k Graingy
4 months ago
@ollielebanania Where?
There's nothing on your account.
@ComradeSandman yes
@ollielebanania Nothing has come of this. Do you intend to share a fix?
@Graingy yes sure
@ollielebanania I do not have discord. Is it not possible to do it through here? Or better yet, a forum post so others can refer back to it?
@ollielebanania Please, can you show how?
(your Discord name is same as on the site right now, right?)
@Grob0s0VBRa nope, just some reshade settings
@ollielebanania Interesting.
Console commands?
@Graingy ok, would have done the joke anyway. Lucky for you it isn't a joke.
Send me a message on discord so I can provide some screenshots on how to solve the issue.
@Grob0s0VBRa Oh.
@ollielebanania If you have a fix, you mind telling me?
Joke answers are decidedly NOT appreciated, by the way.
I do have a fix for this
@Graingy Yes, the one and only Garrison.
Fix? SP2 may fix it (the problem is in unity engine...)
@Grob0s0VBRa Mr G? You mean Andrew? Or someone else?
Is this a known issue, then? Is there a fix?
It happens because there are two different cameras from which we see all in-game things. (Mr. G said that)
@TheMouse Yeah I put a link under their tutorial.
@32 might know something.
@Graingy nope
@Boeing727200F Know anybody who may know anything about this?
Woah
Notice how cockpits and engines show it cutting through the models, as they're particularly complicated.