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Countermeasure idea

7,696 Halfstrike  8.8 years ago

Some one should create countermeasures that actually work but only some of the time so it's not a certain you will survive but it makes dogfights more realistic

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    29.9k Nerfaddict

    Good idea😊😊😊😊

    8.6 years ago
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    7,696 Halfstrike

    Il admit it's a bit ambitious but il tru@Aviation

    8.8 years ago
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    12.6k Aviation

    Looks great @Halfstrike! Keep up the good work! Can't wait to see what comes from this!

    8.8 years ago
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    7,696 Halfstrike

    I mean for the test script not the c# script

    8.8 years ago
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    7,696 Halfstrike

    Most glitches are sorted apart from unknown errors I have to look up@Gg1234

    8.8 years ago
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    7,696 Halfstrike

    Il try @Gg1234

    8.8 years ago
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    4,395 Gg1234

    @Halfstrike Wow your code looks good! You going to be making this a mod right?

    8.8 years ago
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    7,696 Halfstrike

    @Skua I saw that title but thought it was a modfing post lol

    8.8 years ago
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    26.3k Skua

    @Halfstrike for reference

    8.8 years ago
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    7,696 Halfstrike

    @Skua oh ok thanks

    8.8 years ago
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    26.3k Skua

    @Halfstrike right, okay, I understand now. Use at least four spaces at the start of the line for that style

    8.8 years ago
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    7,696 Halfstrike

    @Skua no look at my code post and some bits of code are in boxes that look like screen shots of my code

    8.8 years ago
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    26.3k Skua

    @Halfstrike oh like the lorem ipsum thing I did? Use three backticks, like this:

    ```
    Testing
    Testing
    1
    2
    3
    ```

    Which would look like this:


    Testing
    Testing
    1
    2
    3

    8.8 years ago
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    7,696 Halfstrike

    @Skua no like how its in blocks that looks like screen shots

    8.8 years ago
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    26.3k Skua

    @Halfstrike do you mean how do you put a screenshot in this thread?

    8.8 years ago
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    7,696 Halfstrike

    @Skua how do I do it like a screen shot like those blocks on the post

    8.8 years ago
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    7,696 Halfstrike

    @Skua OK fixed half of the glitches on the code and its a matter of slitting it in the right area and gluing out down however it will require an installed that in currently coding do yeah but it will be six weeks till I start modfing fully@Skua

    8.8 years ago
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    26.3k Skua

    @Halfstrike lorem ipsum is a bunch of Latin-looking nonsense that gets used as placeholder text a lot, and I needed some placeholder text

    8.8 years ago
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    7,696 Halfstrike

    @Skua sounds latin

    8.8 years ago
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    26.3k Skua

    @Halfstrike I would like to pretend I can understand that, but I'll have to wait and see the results you get hahahaha

    Also regarding formatting, put the backticks in each line above and below the block of code to do a quote block that looks like this:


    Lorem ipsum dolor sit amet, detraxit perpetua ius eu.
    Cu mea quem suas. Nam id omnis omittam ullamcorper.
    Pri simul aperiri insolens no, no alii eripuit similique eum.
    Omnes nominati voluptatum sed et. Sea te sonet diceret.

    8.8 years ago
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    7,696 Halfstrike

    @Skua , lol html interference

    8.8 years ago
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    7,696 Halfstrike

    here is basic code with few nagging little errors that need fixing
    flair_count=5

    def missile_release():
    print('missile released')
    return 'true'

    def flairrelease(flaircount):
    flair=input('release flair')
    if flair =='yes':
    flair_count-=1
    return 'true'
    if flair != true:
    return 'false'

    def flairsystem(flairvector,missvector,planevector,flair_count,missile):
    while missile=='true':

        flair_release='true'#flair_release(flair_count)
    
    
    
        if flair_release!='false':
            print('missile hit plane')
            missile='false'
    
        if flair_release=='true':
            chance=0
            chance.randint(1,6)
            if chance ==2:
                miss_vector=plane_vector
                print('missile hit plane')
                missile='false'
            else:
                miss_vector=flair_vector
                print('missile hit flair')
                missile='false'
    

    def weaponcycle(flaircount):
    planevector=0
    flair
    vector=planevector-1
    miss
    vector=plane_vector

    a=input('release missile')
    if a == 'yes':
        missile=missile_release()
        print(missile)
    
    
    
        flair_system(flair_vector,miss_vector,plane_vector,flair_count,missile)
    

    weaponcycle(flaircount)#starts script

    @Skua

    8.8 years ago
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    7,696 Halfstrike

    thanks, at the moment its just an emulation but it will need hooking up (the emulation is working tho il upload the script when finished)@Skua

    8.8 years ago
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    26.3k Skua

    @Halfstrike really? That's impressive dude

    8.8 years ago
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    7,696 Halfstrike

    @Skua @Gg1234 @Aviation iv got some basic python code that works with minimum errors and should fit in smoothly with an installer when I convert it to c# but will need help with objects and deploy animations and will start officially working on it in 6 weeks(as then I will have a fully working computer)

    8.8 years ago
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