So, i was experimenting, and found out how the wobblyness works.
So, if you are building a mech and need to limit wobble theres one thing that works for me.
How wobble works is, the less parts between rotators, the worse wobble is.
I discovered this while working on starscream. as you know, transformers have a lot of moving parts. and every time i added a fusalage between the shoulder rotators, the better the arm functioned.
- one fusalage = 80% power loss
- two fusalages = 60% power loss
- three fusalages = 40% power loss
- four fusalages = 20% power loss
- five fusalages = <10% power loss
@crazyplaness same applies to control bases
You could try to use control bases instead of rotators maybe
I like a positive wiper with a reverse wiper,It won't move like this,So is my latest steering wheel
something i used to do is to add mass on the rotator and add it in an increment of 5 until it's not that bad anymore
Just remembered, you can add
damperMulriplier
tojoint rotator
section and give it a value like10000
to make them turn smoothly. You will have to tweak the number a little depending on the situation.@jamesPLANESii yes, pretty much, though I always thought that it was weird while also being quite realistic on some occasions. I guess it has its moments
SP physics are weird lol
great, I'm going to see how this can improve wing-flex
Edit: nvm 🙄
This is mainly due to mass, even if there is no mass on the rotating part, but only on the base (like ships), rotator will still wobble.
interesting, i wonder if this is because back when rotators were first added to make something bigger you added more blocks
@winterro ohh, now I see
@overlord5453 what if those fuselages didn’t have any?
Wait, wouldn't the added weight make it even more wobbly?