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Stabilized Vertical turret traverse

2,352 SPsidearm  2 months ago

So, auto aimed Turrets. They're cool, yes? But there's one problem. Just take a look.

As you can see, the Chaingun wasn't properly pointed at the VADS Dummy i spawned. So, the question is; can anyone cook up a stabilized Auto-aim FT for Vertical rotators (that doesn't require floppy speed nor gyroscope)?

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    2,352 SPsidearm

    Said rotator is on the left side.

    Pinned 2 months ago
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    7,334 overlord5453

    @SPsidearm okay. You may have to wait a little.

    2 months ago
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    2,352 SPsidearm

    @overlord5453
    Give me an example [as in a fully assembled funk tree code like that] of said FT, i don't understand. And then i might be able to mod it to my liking.

    2 months ago
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    7,334 overlord5453

    Put a flight computer on the turret and give the Pitch Angle output a name. Then
    clamp(the variable you assigned to the pitch Angle output, -1,1) + auto aim code. If the result is inverted, put a - sign before the pitch angle variable.

    2 months ago