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Useful stuff for new players

27.8k Dragoranos  one month ago
  • More Parts = Quality?

You should focus on efficiency of each part. You dont need to make custom landing gears if it isnt needed. Dont waste your effort on such things. More parts isnt better. In fact, its worse.

  • Abuse the fuselage slicer

For example, if you separate a single fuselage in two parts (50-50 on the vertical axis), you can create some interesting shapes. Making a Me-262 is infinitely easier this way.

  • Observe and learn

Like the ancients did, observe real aircraft, analyse their shapes. Make your aircraft fit modules real aircraft have. Think where the engines, the fuel tanks, the radiators will be. Where will the inlet lead to? How the guns will have access to ammo here?

  • Streamline!

A major problem for new players. You aint getting nowhere if you make simple tubes. Mess with the shapes, an aircraft doesnt have the same fuselage diameter from the nose to tail! Smooth shapes are actually really easy to do, and once mastering it, all your planes will look much better. A good shape is pretty much always a droplet one. You cant go wrong.

  • Dont fear high platinum players

Why should you compare yourself to a player that has been playing since the game launch when you started playing two months ago? Why should you build for upvotes? You started playing because you like aircraft, not internet points.

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    27.8k Dragoranos

    An extra: Remember, the tube is the superior aircraft shape.

    Pinned one month ago
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    35.8k Graingy

    @crazyplaness "Handmade goods are better!" Said the guild manager

    +1 one month ago
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    Vr builds usually get more downloads

    +1 one month ago
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    @SILVERPANZER

    Learn FT

    That is a programming language.

    one month ago
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    Dont fear high platinum players

    Define "High".

    one month ago
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    3,934 Berulacraft

    This is really very helpful

    +3 one month ago
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    7,334 overlord5453

    "use blueprints my dudes"

    And about funky trees, learn the basics. It's a good idea.

    +4 one month ago
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    @SILVERPANZER
    1 yep
    .
    2 kinda, I think funky trees for people just starting out is a bit too complex and could end up being overwhelming. Especially if they're just starting and barely ever need it in their builds. But yeah, learning funky trees is a handy skill for later on.
    .
    3 I disagree. There's no need to make things that are distinctive. Trying to find a style too early on can often be a hinderence for learning and making progress in their skill. Having a style can be cool, but I think most people here are just looking for builds that they think are cool or funny, and most of the attention users get on the site are from them just being active in the community.
    I personally would recommend trying as many things as possible when starting out, and figuring out what you're good at and what you like first and then progressing in that area. And to those who have been here for a while, never be affraid of branching out!

    +6 one month ago
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    52.9k SILVERPANZER
    Some points are missing:

    1) Learns to search and use blueprints to create high-quality replicas, as well as to make sure that the characteristics and dimensions are as close to real ones as possible.

    2) Learn FT and XML, it's not too difficult if you have logic and basic knowledge of mathematics.

    3) Create an original building style and develop it, something that will distinguish you from other players on the site.

    +6 one month ago
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    This is really good advice ngl

    +2 one month ago