A plane that can maximize AI combat performance with various FT inputs. Coding it to do specific maneuvers at specific conditions would definitely be too much of an ask, but what I mean is simply small conditional changes to the flight model, such as automatic flaps and/or more elevator authority when it needs a tighter turn circle, being able to withhold its missiles until the enemy is out of countermeasures, etc etc.
If someone already did this, please let me know. If someone wants to do this, I would be more than willing to give moral support.
@L1nus ooh definitely, yeah, but maybe not a complete drop to 0
i have an idea for tighter turns
just use the Data info of target distance and once it gets out of a certain range the motors are coded to drop throttle so it can turn tighter, because the issue with fighter jet AI's is that they constantly over speeding and aren't able to drop it themselves
The " Withholding missiles until the enemy is out of countermeasures" is a little bit of a stretch since the enemy is us, the players. Everything else is possible (if there is someone crazy enough, also there is a good chance that it's already done)