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What do YOU think should be in SP2

35.1k Icey21  one month ago

Lets compile ideas in this forum cuz I think it'd be interesting to see what the community has in mind for these things.
I personally think it'd be cool if we could have programmable screens so we could make an actual C.O.F.F.I.N system

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    35.1k Icey21

    @Theplaneexpert10 yup
    That'd be correct
    You're prob like 1 out of the 5-8 people that solved that so far.

    one month ago
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    16.6k TTL

    Being able to see underwater

    +1 one month ago
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    @IceCraftGaming I did the math in your bio and it says you're 15 years old. Is that right?

    +1 one month ago
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    35.8k Graingy

    @crazyplaness Ah, so fuel flow control, like in KSP. Yes, that would be very, very helpful.

    +1 one month ago
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    @Graingy I mean that you could make the fuel in drop tanks get used before the fuel in the wings for example

    +1 one month ago
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    3,052 MalaySmoker

    There should be the ablity to intercept anti-ship missiles with sams such as the sm-3 and auto aimed CIWS, so that ships can properly defend themselves without spamming countermeasures and causing lag.
    There should also be the ablity to create holes in the fuselage so that we can make proper vls cells without adding to the part count.
    Counter measures should also be nerfed so that it requires a random amount of countermeasures 3instead of a few to counter missiles, the missile should also lock onto the countermeasures and explode after hitting it.
    You should also be able to change how the missile tracks by making it follow a sea skimming trajectory or ballictic trajectory.

    +2 one month ago
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    35.8k Graingy

    @crazyplaness Yes? Isn't that what fuselage is, though?

    +1 one month ago
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    @Graingy we have procedural fuel tanks in simplerockets 2

    +1 one month ago
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    An "Add image" feature for the site. An ability to place image without requiring third party image hosting site

    +3 one month ago
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    3,480 Solent19

    @Graingy not to mention how stupidly laggy that would be on multiplayer

    +1 one month ago
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    35.8k Graingy

    @Solent19

    MS paint-esque painting

    They enemy will learn to fear the livery of the 3000 crudely-drawn dongs

    +3 one month ago
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    28.1k YarisSedan

    police car ai and land traffic (ie cars, trucks, trains, etc, all destroyable ofc)

    +2 one month ago
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    35.8k Graingy

    @crazyplaness Don’t we already have those?

    +1 one month ago
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    35.8k Graingy

    Craft save folders.

    +1 one month ago
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    59.6k PapaKernels

    Indepth engine editor like what's in automation. Maybe not to the same degree but something similar. Better suspension parts would be another plus, stuff like ball joints so that you have a sperate part from the control base. More types of race tracks would be amazing. Some more realistic nascar style ovals or a dirt oval would be amazing, especially for me so I got a place to test the dirt cars I've already made and the ones I plan to make.

    +2 one month ago
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    58.6k TheMouse

    Vodka.

    +3 one month ago
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    15.4k Kangy

    Wings that make lift and stall correctly (just change lift and drag to suit what the actual symmetric, semi, flat and nacaprop airfoil would do but keep the old wings in game files so builds port over well)
    Props that aren’t basically reskinned jets
    Fuselages with cross section editing (flyout style)
    Livery editor (again like flyout)
    I’m certainly on the simulator side of the community which I want things that others may not - however aerospace was never meant to be “simple“
    Most importantly the devs need to communicate with the player base, biggest positive I’ve seen for SR2 is the roadmap page.

    +2 one month ago
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    we need customisable BFE-300s and delay FT code

    +1 one month ago
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    7,853 Rb2h

    A stock ejection seat

    +2 one month ago
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    Realistic water graphics, akin to what PC currently has and what SR2 has, just better. Because SP2 go brrrrrt. Additionally, in-game support and tips regarding funky trees for those who are new to the language, or just straight up don't understand any of it, would be great to help more people understand and learn. Many other things already mentioned by comments below this one, tank treads could be neat to have along with customizations for said treads. More realistic rotators that actually abide by the real laws of physics would be great. Wing physics that don't bug out, i.e. jittering uncontrollably past certain speeds despite having zero mass or drag physics enabled. Custom sound files would be awesome, being able to make and upload your own sounds to a preset to be used in your creation would be so cool. Better optimization of everything would be quite convenient as well, of course. Can't think of anything else atm.

    +5 one month ago
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    Of the things that Jundroo haven't announced yet, I hope they add train tracks.

    +4 one month ago
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    Replay system.

    +8 one month ago
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    32.4k DDVC

    Better AI. AI that can detect if it's flying a fighter Jets, an airliner, a helicopter, or even land and sea vehicle.

    +2 one month ago
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    Fox 2.

    +5 one month ago
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    7,265 F16xl

    Pontoons and Landing Skis

    +3 one month ago
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