Expected countdown to hit:
5!
4!
3!
2!
1!
Target Destroy!
At 8am local time, while the situation of the S War was temporarily silent, Antares suddenly announced the successful test of the FT missile, marking the official start of a new generation of weapons revolution. Soon, the diplomatic building was surrounded by hurried journalists, all speculating about what kind of changes it would bring to the war situation.
A senior military official revealed that the new missile developed in this research can be used for both ground and air strikes, and has excellent anti-interference and stealth capabilities, making it an ideal new generation missile. But he refused to disclose more information.
When asked by reporters whether this weapon would be used in the S War, the diplomatic spokesperson stated that although we have made a historic breakthrough in this technology. However, due to the technology being too young, there are still some issues that need to be addressed with the tested missiles, and it will take a long time before they can be deployed in actual combat.
@SPsidearm wdym
@TheUltimatePlaneLover
What did the Beast even do?
@JSTQ Alright
@TheUltimatePlaneLover Of course, what you said also makes sense. After all, we are based on SP (such as the radar default TWS (tracking and locking at the same time, no radar alarm will be triggered in tracking state), and only one person can be locked at the same time). It's not too outrageous., just don't be too unreasonable.
@TheUltimatePlaneLover I have decided to add a setting to my FT missile: although it is easy to hide because the fire control radar does not respond, some high-precision millimeter wave radars can still detect it. Unless the volume of the FT missile is further reduced
@TheUltimatePlaneLover If a group of people are using the game's powerful and unsolvable settings, what's the point of fighting this war?
Please do not throw your brain as a bomb during the bombing. Thank you.
@JSTQ No?
@TheUltimatePlaneLover You're right, but this is a wargame. In the game, your plane has already been determined by the system to have crashed.
You know, modifying the power of a bomb is very simple. Can we throw hundreds of nuclear bombs at will in war?
@JSTQ Huh. I see.
Well, my issue is this: It works in logic, but what about ingame? Thing for me is I don't like to make things in lore too much more powerful than they are ingame. Admittedly, some things do need to be buffed due to the limitations of SP, but most of the time it's not too far off. Take a few examples, the B-0B being undetecable by radar, FT-3's insane turnrate, the AMX-10M shooting down and F-14, the A-52A dragging the USS Beast onto Wright, all feats that can be done ingame (albeit that last one took me a solid 40 minutes).
Speaking of, the B-0B is still (fairly) easily visible by the eye, and it's a bomber, not a fighter, so any well-trained pilot shouldn't in reality suffer too badly against it (although, in truth, armor and MDA strategy should still make the B-0B hard to shoot down, the "redeeming" factor is that it would be equally difficult to be shot down by the Tundra Terror).
@TheUltimatePlaneLover I remember telling you about the standard invisible effect
Regarding the fight against stealth aircraft, I need to clarify that the characteristic of stealth aircraft is that the distance detected by radar is significantly reduced, but it does not mean that there is none. And stealth effects can be reduced through special radar or special methods (such as special radar multi-directional illumination networks). Even if the fire control radar detects it, it may not lock, but because this missile uses coordinate positioning, it can be launched as long as it is detected. Don't think that stealth fighter jets can do whatever they want, let alone not fully possessing stealth capabilities.
@TheUltimatePlaneLover he knows
@JSTQ But idk how to do standard stealth?
@TheUltimatePlaneLover for super stealth: still disagree. Please follow the standard stealth effect for stealth fighter jets
@TheUltimatePlaneLover hum? fun. I will conduct corresponding research, I hope you won't deceive me.
By the way, this missile has the function of being able to start even without leaving the main cockpit
@JSTQ Actually I can handle "invisible" units as long as they don't have auto-aim or missile spam or smth. Everyone else? Idk.
@TheUltimatePlaneLover If you don't want to see all Antetus combat units invisible on the battlefield. if you agree, i still disagree.
@JSTQ Oh ok
But still, no super stealth?! :<
@TheUltimatePlaneLover Addendum: Handheld anti-aircraft missiles are not impractical, but they require more advanced camera angle guidance technology (laser guidance) than currently available.
The proximity fuse is not difficult to use, but the problem is that it is a rapid fire gun. I don't think my equipment can withstand more than ten shells exploding almost simultaneously.
@JSTQ
1. True...
2. Eh, proximity fuses aren't that bad, use what you have mate
3. So, no super stealth :<
@TheUltimatePlaneLover
1.No, I just said it can be achieved, but it's not already available. To be honest, can handheld anti-aircraft missiles be useful?
2.I have been thinking about this a long time ago, but I feel that I am not allowed to install proximity fuses on the rapid fire gun due to equipment influence fuse
3.By losing a large number of parts, the system misjudged the plane crash and evaded the marking. You are committing an illegal act, and I will directly determine that you have crashed according to the system's judgment.
@JSTQ
1. So, the missile can be manned or unmanned in terms of targeting, right?
2. The proximity fuse is a huge part of Seemeing's J2, but fight it against some other planes (not OP customs like the A-40 or T-3, a fellow replica like a Yak-9 or P-38). The J2M is surprisingly survivable, and can survive with its wings, engine, and tail surfaces ripped off in combat. I'm not even joking, it's happened dozens of times. Again, though, don't put it against an F-16 or somethin.
3. Here's the thing though: did you try out the B-0B? Its stealth isn't exactly conventional stealth, but rather direct radar interference. Unless the missile is absolutely broken, it shouldn't be, at least not automatically, able to detect the B-0B at all.
@SPsidearm Sure why not
@SPsidearm not my BB-1 Brazil :(
@TheUltimatePlaneLover
Vlghdup khuh,
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@TheUltimatePlaneLover Regarding the fight against stealth aircraft, I need to clarify that the characteristic of stealth aircraft is that the distance detected by radar is significantly reduced, but it does not mean that there is none. And stealth effects can be reduced through special radar or special methods (such as special radar multi-directional illumination networks). Even if the fire control radar detects it, it may not lock, but because this missile uses coordinate positioning, it can be launched as long as it is detected. Don't think that stealth fighter jets can do whatever they want, let alone not fully possessing stealth capabilities.