@MsMuseumJanitor unfortunately, there is no output for targeting mode (atleast as far as I know). You can use SelectedWeapon = "Weapon name" when a specific weapon is selected.
@overlord5453 also how can I make it when locking to a target make it activate and continue to activate it even when it's locked? And only deactivate when not locked nor locking?
@MsMuseumJanitor learned them along the way by dismantling others builds, researching and experimenting.
@overlord5453 thanks, also how did you know all this stuff?
@MsMuseumJanitor unfortunately, there is no output for targeting mode (atleast as far as I know). You can use SelectedWeapon = "Weapon name" when a specific weapon is selected.
@overlord5453 hmm, how about when turning on Air-to-air or Air-to-ground?
@MsMuseumJanitor
TargetLocking | TargetLockedorTargetLocking | TargetLocked ? 1 : 0@overlord5453 also how can I make it when locking to a target make it activate and continue to activate it even when it's locked? And only deactivate when not locked nor locking?
@overlord5453 thanks
When selecting a target
TargetSelectedOrTargetSelected ? 1 : 0When locking a target
TargetLockingOrTargetLocking ? 1 : 0When target is locked
TargetLockedorTargetLocked ? 1 : 0