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[HELP] Does anyone know how to make guided bombs?

33.2k MIGFOXHOUND31BSM26  one month ago

If anyone can help me, I will also give a reward of 5 upvotes
I made one, on this but they don't work well

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    @Graingy look on this

    one month ago
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    36.9k Graingy

    @MIGFOXHOUND31BSM26 Do, please.
    It bugs me greatly.

    one month ago
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    @Graingy I can share

    one month ago
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    @Graingy L

    one month ago
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    36.9k Graingy

    @MIGFOXHOUND31BSM26 I unfortunately do not have custom missile technology.
    Trying to follow the tutorial did not produce results.

    one month ago
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    @ChaseplaneKLWith1MG k

    one month ago
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    I have some on my AS-24 SEASIDE II that you could use

    one month ago
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    @Graingy hmm, maybe on the bomb?

    one month ago
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    36.9k Graingy

    @MIGFOXHOUND31BSM26 You think I hadn't tried that?
    Drag scale 1000 on an Inferno and Basically nothing happened.

    one month ago
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    @Graingy I would assume just add drag

    one month ago
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    36.9k Graingy

    Aight this is great and all, but does anyone know how to make the bomb actually have drag?

    one month ago
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    @ShinyGemsBro ok, it works, however, it was capable of hitting the beast from wright, is there anyway to change this, also the grain of sand wanted to send you his regards. For once.

    one month ago
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    @Graingy it does in fact work

    one month ago
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    36.9k Graingy

    Someone send ShinyGemsBro my regards.
    For once.
    I gotta test this quick.

    one month ago
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    @ZeroWithSlashedO how easy would they be to modify, I need them to be a specific size

    one month ago
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    I've made several guided bombs, including my own fictionals so you can just look at them on my planes

    one month ago
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    46.0k ShinyGemsBro

    maxSpeed = 9999
    maxHeadingAngleAdjustmentRate = 150
    maxVelocityAngleAdjustmentRate = 50
    maxForwardThrustForce = 0
    explosionScale = 0.1
    maxRange = As long as you want
    minRange = Not too close.


    massScale for custom parts and bomb head is 0, scale of 1-4 for the missile that guides it.


    With the parameters above, the guided bomb should be accurate up to 3.5 nautical miles at an altitude of 7000-8000 feet MSL. This works with any missile.

    one month ago
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    12.5k overlord5453

    @SPsidearm oh

    one month ago
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    12.5k overlord5453

    @MIGFOXHOUND31BSM26 i will see what I can do.

    one month ago
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    4,069 JSTQ

    @Rb2h I don't think this is repairable, it should be a missile characteristic

    one month ago
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    4,069 JSTQ

    @MIGFOXHOUND31BSM26 There is always a problem with using missiles, which is that they fly like missiles. If FT technology is used to ensure that the bomb always faces the target and inertia is used as power, it should approach your statement.

    one month ago
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    8,785 Rb2h

    @JSTQ Yeah, happens to me
    I think I fixed it though
    Still tinkering with it

    one month ago
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    4,069 JSTQ

    @Rb2h I remember this could cause the bomb to come to a standstill in the air

    +1 one month ago
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    @Rb2h no, I'd prefer it to be automatic

    +1 one month ago
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    8,785 Rb2h

    @MIGFOXHOUND31BSM26 like you control it yourself?
    I already modified a bomb on the website to aim at stuff bc it has a missile in it
    Set the speed to 0

    one month ago
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