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Drag Points?

34.2k Dissent3R  18 days ago

How many should the typical widebody have, say A330 and how can it be accurately measured?

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    28.1k YarisSedan

    @Dissent3R OH MY GOD I JUST REALIZED HOW IRONIC IT IS THAT I SAID THAT LMAO

    +1 16 days ago
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    34.2k Dissent3R

    @YarisSedan yeah, lol

    16 days ago
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    28.1k YarisSedan

    @Dissent3R now i no longer recognize you by name lmao

    16 days ago
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    34.2k Dissent3R

    @DeadlyDialga yeah, really is the best way tbh, at least for now I guess...

    18 days ago
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    10.9k DeadlyDialga

    @CaptainNoble
    No problem.
    I feel like the best way you could measure out your drag in game to get it to where your aircraft behaves in a realistic-ish manner or speed is just through repeated experimentation. Apply drag with overload evenly across the aircraft and increase or decrease that value repeatedly after lots of testing.

    +1 18 days ago
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    34.2k Dissent3R

    @DeadlyDialga yes, I meant in SP, how many drag points should your typical airliner have to imitate real life. I did find that around 16.5K drag points is the sweet spot though, was jut looking for a more accurate answer or a different opinion on things. Thanks ❤️

    18 days ago
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    10.9k DeadlyDialga

    Alright I may just be stupid in not understanding the question but do you mean in general how much drag does an airliner produce or just in SP? I mean the game tells you how many drag points you have.

    Drag isn’t really something with a constant value so it’s not easy to measure. IRL you find it with an equation (Drag=Drag Coefficient * Density * Velocity Squared/2 * Area). Then that number is expressed in Newtons but I’d have no idea how you convert Newtons to drag points in SP.

    +1 18 days ago