Profile image

About Blowout Panels.

2,504 SPsidearm  2 days ago

So, i want to make an Blow out panel, a panel with detacher is yeah. But i want to make it so that it triggers IF the Cockpit part or 20% of the Aircraft is damaged.
Help?

  • Log in to leave a comment
  • Profile image
    17.1k cyon

    bruh what am i thinking

    yesterday
  • Profile image
    17.1k cyon

    @SPsidearm so that means its non functional

    yesterday
  • Profile image
    2,504 SPsidearm

    @cyon
    No.

    yesterday
  • Profile image
    17.1k cyon

    @SPsidearm seems like it but, is there a variable for "Health" ?

    yesterday
  • Profile image
    2,504 SPsidearm

    @cyon
    sum[part("Rotary Cannon")Health=0]&Activate2
    Random nonfunctional ft i made

    yesterday
  • Profile image
    17.1k cyon

    i got a simpler solution to it, i guess just change the part collision response from "Default" to "DisconnectOnly", and uh when it get shot, instead of explode and disappear, it uhhh disconnects and like that :)
    i hope u understand

    yesterday
  • Profile image
    2,924 Pnut

    @SPsidearm ohhh i just knew that

    2 days ago
  • Profile image
    2,924 Pnut

    So basically an ERA?

    2 days ago
  • Profile image
    18.2k TTL

    @Noname918181818181818181 hmmmm

    2 days ago
  • Profile image
    7,819 overlord5453

    If only one could monitor part health.......

    2 days ago
  • Profile image
    2,504 SPsidearm

    @JSTQ
    It... Triggers when the MAIN cockpit has been blown up.

    2 days ago
  • Profile image
    4,099 JSTQ

    @SPsidearm wdym?

    2 days ago
  • Profile image
    2,504 SPsidearm

    @JSTQ
    With that point, a cockpit loss.

    2 days ago
  • Profile image
    4,099 JSTQ

    Start with a 20% loss... I'm not really good at it, I only know how to move it through key point loss

    2 days ago
  • Profile image
    4,099 JSTQ

    blowout panel?

    2 days ago
  • Profile image
    70.6k Monarchii

    @SPsidearm uh, well, I assume you already know how the string "ammo("X")<" works right? just that but like, three of that to correspond to three sides(left, right, rear), that's my idea

    2 days ago
  • Profile image
    2,504 SPsidearm

    @Monarchii
    And the input for when the cockpit detaches?

    2 days ago
  • Profile image
    70.6k Monarchii

    "+" could work but idk

    2 days ago
  • Profile image
    70.6k Monarchii

    @SPsidearm I mean, if you want to experiment with it, the "or" function ("|") should work I think, no experiences with it though

    2 days ago
  • Profile image
    2,504 SPsidearm

    @Monarchii
    Hmmmmmmmm
    Gun

    2 days ago
  • Profile image
    70.6k Monarchii

    @Noname918181818181818181 no no no, is good post :3

    2 days ago
  • Profile image

    @Monarchii ah yes, shaking a stick so that something blows up.
    .
    .
    I am sorry

    +5 2 days ago
  • Profile image
    70.6k Monarchii

    anyway, I don't think you can do damage-based detaching, you can however, do a part-based detaching by using some weapons with a specific name, though that raises the problems of jumbling up the weapon tab..

    +1 2 days ago
  • Profile image
    70.6k Monarchii

    @TTL something about uh, tanks blowing up safely if shaken with a fast stick or something idk, could also be a panel with a hole or something, ask the mods :3

    +5 2 days ago
  • Log in to see more comments