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About Blowout Panels.

9,742 SPsidearm  4 months ago

So, i want to make an Blow out panel, a panel with detacher is yeah. But i want to make it so that it triggers IF the Cockpit part or 20% of the Aircraft is damaged.
Help?

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    31.1k IFVuser

    bruh what am i thinking

    4 months ago
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    31.1k IFVuser

    @SPsidearm so that means its non functional

    4 months ago
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    9,742 SPsidearm

    @cyon
    No.

    4 months ago
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    31.1k IFVuser

    @SPsidearm seems like it but, is there a variable for "Health" ?

    4 months ago
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    9,742 SPsidearm

    @cyon
    sum[part("Rotary Cannon")Health=0]&Activate2
    Random nonfunctional ft i made

    4 months ago
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    31.1k IFVuser

    i got a simpler solution to it, i guess just change the part collision response from "Default" to "DisconnectOnly", and uh when it get shot, instead of explode and disappear, it uhhh disconnects and like that :)
    i hope u understand

    4 months ago
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    3,586 Pnut

    @SPsidearm ohhh i just knew that

    4 months ago
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    3,586 Pnut

    So basically an ERA?

    4 months ago
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    31.8k blt

    @Noname918181818181818181 hmmmm

    4 months ago
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    If only one could monitor part health.......

    +1 4 months ago
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    9,742 SPsidearm

    @JSTQ
    It... Triggers when the MAIN cockpit has been blown up.

    4 months ago
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    5,598 JSTQ

    @SPsidearm wdym?

    4 months ago
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    9,742 SPsidearm

    @JSTQ
    With that point, a cockpit loss.

    4 months ago
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    5,598 JSTQ

    Start with a 20% loss... I'm not really good at it, I only know how to move it through key point loss

    4 months ago
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    5,598 JSTQ

    blowout panel?

    4 months ago
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    90.8k Monarchii

    @SPsidearm uh, well, I assume you already know how the string "ammo("X")<" works right? just that but like, three of that to correspond to three sides(left, right, rear), that's my idea

    4 months ago
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    9,742 SPsidearm

    @Monarchii
    And the input for when the cockpit detaches?

    4 months ago
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    90.8k Monarchii

    "+" could work but idk

    4 months ago
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    90.8k Monarchii

    @SPsidearm I mean, if you want to experiment with it, the "or" function ("|") should work I think, no experiences with it though

    4 months ago
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    9,742 SPsidearm

    @Monarchii
    Hmmmmmmmm
    Gun

    4 months ago
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    90.8k Monarchii

    @Noname918181818181818181 no no no, is good post :3

    4 months ago
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    @Monarchii ah yes, shaking a stick so that something blows up.
    .
    .
    I am sorry

    +5 4 months ago
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    90.8k Monarchii

    anyway, I don't think you can do damage-based detaching, you can however, do a part-based detaching by using some weapons with a specific name, though that raises the problems of jumbling up the weapon tab..

    +1 4 months ago
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    90.8k Monarchii

    @TTL something about uh, tanks blowing up safely if shaken with a fast stick or something idk, could also be a panel with a hole or something, ask the mods :3

    +4 4 months ago
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