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Need Help with PSM

31.4k SpetzavodHeavyIndustries  2 months ago

Currently on the project "Literally Dart" (previous post) i want to make it able to do PSM

anyone could hlep?😭

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    @overlord5453 big thx comrade 🔥🔥

    +1 2 months ago
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    @SpetzavodHeavyIndustries in the elevators and ailerons respectively.

    +1 2 months ago
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    @overlord5453 yooo big thx for the info, that's so detailed
    .
    Btw, for the first and second code, where do i put that 😭🙏?

    2 months ago
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    @SpetzavodHeavyIndustries okay here we go,
    Pitch - PitchRate * 0.001 and Roll +/- PitchRate * 0.001.here, you will have to change the 0.001 depending on how your craft responds. If it's aggressively pitching/Rolling, lower this number. For camards, AngleOfAttack/number - PitchRate * 0.001. number determines the sensitivity (how fast it will respond). Again you will have to change 0.001 until it satisfies your needs. Especially hard when the aircraft is unstable by design.
    Or, you could take a look at this.

    +1 2 months ago
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    @overlord5453 i see, i still curious bout those PitchRate and RollRate, mind if u Explain it again with the inputs? :3

    2 months ago
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    @SPsidearm dayumn, that's first one is unique, anyways thanks comrade 🔥

    2 months ago
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    @Pnut i'll gonna watch it, thanks man

    2 months ago
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    Few steps for basic psm
    1- Make the jet unstable by design (com and col being very close or right on top of each other).
    2- Use PitchRate and RollRate to smoothen the movements of control surfaces.
    3- Add canards for artificial stability.
    4- Thrust vectoring.

    +1 2 months ago
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    6,732 SPsidearm

    this or this could help.

    +1 2 months ago
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    3,450 Pnut

    Maybe guyfolk tutorials can help?

    +1 2 months ago