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Need Help with PSM

26.4k SpetzavodHeavyIndustries  yesterday

Currently on the project "Literally Dart" (previous post) i want to make it able to do PSM

anyone could hlep?😭

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    7,817 overlord5453

    @SpetzavodHeavyIndustries okay here we go,
    Pitch - PitchRate * 0.001 and Roll +/- PitchRate * 0.001.here, you will have to change the 0.001 depending on how your craft responds. If it's aggressively pitching/Rolling, lower this number. For camards, AngleOfAttack/number - PitchRate * 0.001. number determines the sensitivity (how fast it will respond). Again you will have to change 0.001 until it satisfies your needs. Especially hard when the aircraft is unstable by design.
    Or, you could take a look at this.

    2 hours ago
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    @overlord5453 i see, i still curious bout those PitchRate and RollRate, mind if u Explain it again with the inputs? :3

    7 hours ago
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    @SPsidearm dayumn, that's first one is unique, anyways thanks comrade 🔥

    7 hours ago
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    @Pnut i'll gonna watch it, thanks man

    7 hours ago
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    7,817 overlord5453

    Few steps for basic psm
    1- Make the jet unstable by design (com and col being very close or right on top of each other).
    2- Use PitchRate and RollRate to smoothen the movements of control surfaces.
    3- Add canards for artificial stability.
    4- Thrust vectoring.

    +1 yesterday
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    2,504 SPsidearm

    this or this could help.

    +1 yesterday
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    2,924 Pnut

    Maybe guyfolk tutorials can help?

    +1 yesterday