Connect wire to battery
.
If not enough power, add capacitor
.
If explode, profit. But try again after regrow limbs
.
Grab living room ceiling fan and glue to mech- mechnsm
,
Turn on and watch as you create a typhoon out of sawdust and moldy bread
.
Done.
If failed and wanted by government delete and create new world, this time in creative mode for safety
@Monarchii make them wide as possible. If that's not enough, make it longer. But it may not be the shape you want. So you can make a blade in the shape you want. Just make it bigger until it's producing desired amount of thrust. Then rescale them to a smaller, more appropriate size. That way you can replicate propellers on submarines and still produce enough thrust.
rotator work well only in water.in the air it are the wrost.you need 2 propeller.1reverse another one not reverse,to not make vehicle not tilt left or right.
here the code
sum(Throttle * 10)
set range of motion to 180
speed is how fast you want propeller is
@Dragoranos noted, though doesn't adding freespinning rotator make them generate less thrust? I remember a while back it but like, that's 3 years ago I think at this point
First of all, the prop pitch is like a car's gearbox
Less torque but more speed. In a high prop pitch the plane gets speed fast, but doesnt get to high velocities
But that of course doesnt matter in SP. The ideal prop pitch is 15°. Four blade props are the best here
Remove drag from the props or make them very low. Higher RPM doesnt mean higher power cuz the game starts bugging. You have to find the sweet spot. Keep in mind these engines always will generate more power at higher physics settings and slow motion
The rotator needs to be put at 1000% speed too. One thing I discovered is that if you put a free-spin rotator behind the "powered" one, it removes all torque
Make propeller with angled wing Or a wing with control surface to have more control over it. Bigger the wing and faster the rotator, the more thrust you get. You can rescale them if it's getting too big. Remember to remove drag and mass from wings for efficiency. Works best in higher physics setting. You can only increase the speed of rotators to like 8. After that it freaks out. And they produce torque so have two rotators spinning clockwise and counterclockwise, either on the sides or on a common axis (coaxial).
@TheMouse there, 50/5 stars, idk how it works
@Monarchii
Acceptable.
@ShinyGemsBro I GOTNB ECTRECUTED
Connect wire to battery
.
If not enough power, add capacitor
.
If explode, profit. But try again after regrow limbs
.
Grab living room ceiling fan and glue to mech- mechnsm
,
Turn on and watch as you create a typhoon out of sawdust and moldy bread
.
Done.
If failed and wanted by government delete and create new world, this time in creative mode for safety
@TheMouse is yelp fine?
@Monarchii
Have you considered rating us on google?
@TheMouse most helpful tip, 10/10 would mouse again
spinny spinny!!!
@Graingy w a uw
Looks like you need
Slips on shades
An expert
lol
@Monarchii no problem ;)
@Dragoranos that's fair, I guess, I guess that'll work for three-shaft ships
@overlord5453 alright, thanks :3
@upperflat noted! :3
@Monarchii kinda but its pretty convenient and you can compensate for that
@Monarchii make them wide as possible. If that's not enough, make it longer. But it may not be the shape you want. So you can make a blade in the shape you want. Just make it bigger until it's producing desired amount of thrust. Then rescale them to a smaller, more appropriate size. That way you can replicate propellers on submarines and still produce enough thrust.
winterro this user have alot of knowledge about rotator.chacke his build
rotator work well only in water.in the air it are the wrost.you need 2 propeller.1reverse another one not reverse,to not make vehicle not tilt left or right.
here the code
sum(Throttle * 10)
set range of motion to 180
speed is how fast you want propeller is
@Dragoranos noted, though doesn't adding freespinning rotator make them generate less thrust? I remember a while back it but like, that's 3 years ago I think at this point
@overlord5453 do you make them bigger sideways or tallways? which ones more preferable?
@Axartar hm, aite, I'll experiment with it further later
@Monarchii You Can Learn And Use It From One Of My Experimental Aircraft, Here Is Also a More Complex Version Of It
Did some experiments with this some years ago
First of all, the prop pitch is like a car's gearbox
Less torque but more speed. In a high prop pitch the plane gets speed fast, but doesnt get to high velocities
But that of course doesnt matter in SP. The ideal prop pitch is 15°. Four blade props are the best here
Remove drag from the props or make them very low. Higher RPM doesnt mean higher power cuz the game starts bugging. You have to find the sweet spot. Keep in mind these engines always will generate more power at higher physics settings and slow motion
The rotator needs to be put at 1000% speed too. One thing I discovered is that if you put a free-spin rotator behind the "powered" one, it removes all torque
Ill do more tests now
Make propeller with angled wing Or a wing with control surface to have more control over it. Bigger the wing and faster the rotator, the more thrust you get. You can rescale them if it's getting too big. Remember to remove drag and mass from wings for efficiency. Works best in higher physics setting. You can only increase the speed of rotators to like 8. After that it freaks out. And they produce torque so have two rotators spinning clockwise and counterclockwise, either on the sides or on a common axis (coaxial).
Rotator physics are whack af.